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Learning and experimenting with Unity!

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Learning and experimenting with Unity!
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luisartg / logSnpt.txt
Created May 24, 2018 15:47
Log Result OfficeDevPnP Sharepoint Online
2018-05-21 17:58:48.0912 [Features] [1] [Debug] Code execution scope ended 4030ms 7c0a6b56-27c5-4000-a315-a6a5540ec5f4
2018-05-21 17:58:48.1123 [List instances (ListAndStandardFields)] [1] [Debug] Code execution scope started 0ms 7c0a6b56-27c5-4000-a315-a6a5540ec5f4
2018-05-21 17:58:50.8247 [List instances (ListAndStandardFields)] [1] [Debug] Creating list 01. First Library 2711ms 7c0a6b56-27c5-4000-a315-a6a5540ec5f4
The thread 0x36b4 has exited with code 0 (0x0).
The thread 0x1644 has exited with code 0 (0x0).
The thread 0x2f58 has exited with code 0 (0x0).
The thread 0x10ac has exited with code 0 (0x0).
The thread 0x260c has exited with code 0 (0x0).
2018-05-21 18:00:10.3800 [List instances (ListAndStandardFields)] [1] [Debug] Creating list 02. Second Library 82265ms 7c0a6b56-27c5-4000-a315-a6a5540ec5f4
The thread 0x3d30 has exited with code 0 (0x0).
@luisartg
luisartg / ScoreDisplay.cs
Created March 31, 2019 04:03
Score Diplay loading all current sessions
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class ScoreDisplay : MonoBehaviour
{
[SerializeField] TextMeshProUGUI scoreText = null;
[SerializeField] GameSession gameSession = null;
@luisartg
luisartg / GameSession.cs
Created March 31, 2019 04:04
Singleton Game Session
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameSession : MonoBehaviour
{
[SerializeField] int score = 0;
private void Awake()
{

Project Design Document: [Project Name]

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  • Author: Name

Project Concept

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Describe here a little bit of your project main idea.