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Luigi De Rosa luruke

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@luruke
luruke / .slate
Created Apr 8, 2015
my slate conf
View .slate
# This is the default .slate file.
# If no ~/.slate file exists this is the file that will be used.
config defaultToCurrentScreen true
config nudgePercentOf screenSize
config resizePercentOf screenSize
# Resize Bindings
#bind right:alt resize +10% +0
#bind left:alt resize -10% +0
@luruke
luruke / README.md
Last active Mar 7, 2018
Looking for a new maintainer for barba.js
View README.md

About two years ago I published Barba.js, a little unopinionated library for push state navigation. The library has now reached 6k stars and it's widely used by agencies and independents.

Unfortunately for different reasons I don't have much time to dedicate to the project, but at the same time it's a shame let the project die, while it's still so used from many people.

I'm looking for an active maintainer, that is already using barba.js and that can take care of the project, keep it alive and let it evolve.

Of course I can give some advice and help to keep the nature of the project consistent.

@luruke
luruke / barba_wikipedia.js
Created Feb 7, 2016
Add barba on wikipedia
View barba_wikipedia.js
// Barba wikipedia.org
var js = document.createElement('script');
js.type = 'text/javascript';
js.onload = initBarba;
js.src = 'https://luruke.github.io/barba.js/dist/barba.min.js';
document.body.appendChild(js);
function initBarba() {
Barba.Pjax.Dom.parseContainer = function(el) {
return el.querySelector('#content');
View ObjectPool.js
export default class ObjectPool {
constructor(options = {}) {
this.options = Object.assign({
number: 10,
Create() {
return {};
},
}, options);
this.available = [];
View IosUnlock.js
/**
* Try to fix iOS lock on audio.
*
* By default, audio on iOS is locked until a sound is played within a user interaction,
* and then it plays normally the rest of the page session.
*/
// Inspired from https://github.com/goldfire/howler.js/blob/2.0/src/howler.core.js#L212
export default class IosUnlock {
View wecargo3d.js
// Button DOM
<a href="#" data-component="trackable" data-type="button">Yo, button</a>
// Trackable kapla component (https://github.com/thierrymichel/kapla)
// Using it just to track when some dom is "mounted/unmounted"
import { Component } from 'kapla';
import dom from 'gl/dom';
export default class extends Component {
init() {
View glitchfbo.js
import {
NearestFilter,
RepeatWrapping,
} from 'three';
import FBO from '../utils/fbo';
import textures from 'gl/utils/textures';
import trail from '../utils/trail';
import bidello from 'bidello';
View particlespos.js
const POINTS = 256;
const vertices = new Float32Array(POINTS * 4);
const ids = new Float32Array(POINTS);
for (let i = 0; i < POINTS * 4; i += 4) {
vertices[i + 0] = randomFloat(-5, 5);
vertices[i + 1] = randomFloat(-5, 5);
vertices[i + 2] = randomFloat(-5, 5);
vertices[i + 3] = randomFloat(0, 4); // random ID, for different sizes
}
View drawpoints.js
this.geometry = new BufferGeometry();
this.geometry.addAttribute('position', new BufferAttribute(ids, 1));
this.material = new RawShaderMaterial({
name: 'Particles',
fragmentShader: `
precision highp float;
void main() {
gl_FragColor = vec4(0.584,0.052,0.880, 1.0);
}
View viewerparticle.js
this.plane = new PlaneBufferGeometry(1, 1, 1, 1);
this.viewerMaterial = new RawShaderMaterial({
blending: AdditiveBlending,
vertexShader: `
precision highp float;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec2 uv;