This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/Users/drakej/Projects/Myron/Myron/main.cpp:36:24:{36:24-36:33}: error: no matching function for call to 'bind' [3] | |
main.close.connect(std::bind(close, std::ref(main))); | |
^~~~~~~~~ | |
/Developer/usr/bin/../lib/c++/v1/functional:1789:1: note: candidate template ignored: couldn't infer template argument '_F' [3] | |
bind(_F&& __f, _BoundArgs&&... __bound_args) | |
^ | |
/Developer/usr/bin/../lib/c++/v1/functional:1798:1: note: candidate template ignored: couldn't infer template argument '_R' [3] | |
bind(_F&& __f, _BoundArgs&&... __bound_args) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
In file included from /Developer/SDKs/MacOSX10.7.sdk/usr/local/include/boost/type_traits/has_bit_and.hpp:43: | |
In file included from /Developer/SDKs/MacOSX10.7.sdk/usr/local/include/boost/type_traits/has_operator.hpp:12: | |
In file included from /Developer/SDKs/MacOSX10.7.sdk/usr/local/include/boost/type_traits.hpp:35: | |
In file included from /Developer/SDKs/MacOSX10.7.sdk/usr/local/include/boost/signals/trackable.hpp:13: | |
In file included from /Developer/SDKs/MacOSX10.7.sdk/usr/local/include/boost/signals/slot.hpp:15: | |
In file included from /Developer/SDKs/MacOSX10.7.sdk/usr/local/include/boost/signals/signal_template.hpp:21: | |
In file included from /Developer/SDKs/MacOSX10.7.sdk/usr/local/include/boost/signals/signal0.hpp:24: | |
In file included from /Developer/SDKs/MacOSX10.7.sdk/usr/local/include/boost/signal.hpp:19: | |
In file included from /Users/drakej/Projects/Myron/Myron/Myron.h:14: | |
In file included from /Users/drakej/Projects/Myron/Myron/Myron-Mac.mm:17: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1>c:\libraries\glm-0.9.3.b\glm\core\_detail.hpp(360): error C2059: syntax error : 'constant' | |
1>c:\libraries\glm-0.9.3.b\glm\core\_detail.hpp(363): error C2143: syntax error : missing ';' before '}' | |
1>c:\libraries\glm-0.9.3.b\glm\core\_detail.hpp(363): error C2238: unexpected token(s) preceding ';' | |
1>c:\libraries\glm-0.9.3.b\glm\core\_detail.hpp(373): error C2065: 'int8' : undeclared identifier | |
1>c:\libraries\glm-0.9.3.b\glm\core\_detail.hpp(376): error C2913: explicit specialization; 'glm::float_or_int_trait' is not a specialization of a class template | |
1>c:\libraries\glm-0.9.3.b\glm\core\_detail.hpp(382): error C2913: explicit specialization; 'glm::float_or_int_trait' is not a specialization of a class template | |
1>c:\libraries\glm-0.9.3.b\glm\core\_detail.hpp(388): error C2913: explicit specialization; 'glm::float_or_int_trait' is not a specialization of a class template | |
1>c:\libraries\glm-0.9.3.b\glm\core\_detail.hpp(394): error C2913: explicit specialization; 'glm::float_or_int_trait' is not a specialization |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/Users/drakej/Projects/GrapheinPure/GrapheinPure/main.cpp:60:39:{60:5-60:38}{60:42-60:43}: error: invalid operands to binary expression ('std::__1::basic_ostream<char>' and 'iso::mat4' (aka 'array<vec4, 4>')) [3] | |
std::cout << "ortho" << std::endl << m << std::endl; | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^ ~ | |
/Developer/usr/bin/../lib/c++/v1/ostream:172:20: note: candidate function not viable: no known conversion from 'iso::mat4' (aka 'array<vec4, 4>') to 'std::__1::basic_ostream<char> &(*)(std::__1::basic_ostream<char> &)' for 1st argument [3] | |
basic_ostream& operator<<(basic_ostream& (*__pf)(basic_ostream&)); | |
^ | |
/Developer/usr/bin/../lib/c++/v1/ostream:173:20: note: candidate function not viable: no known conversion from 'iso::mat4' (aka 'array<vec4, 4>') to 'basic_ios<char_type, traits_type> &(*)(basic_ios<char_type, traits_type> &)' for 1st argument [3] | |
basic_ostream& operator<<(basic_ios<char_type, traits_type>& | |
^ | |
/Developer/usr/bin/../lib/c++/v1/ostrea |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env runhaskell | |
ε = 1.0e-7 | |
-- sqrt(7) | |
f x = x * x - 7 | |
-- secant :: (a -> a) -> a -> a -> a | |
secant f x = secant' f xLast x | |
where xLast = x - 0.01 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void RenderInfo() | |
{ | |
std::cout << "OpenGL Rendering Info" << std::endl; | |
if (glGetString(GL_VENDOR) == NULL) | |
{ | |
std::cout << "No Vendor String" << std::endl; | |
return; | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Format of file: | |
Field: Entry | |
Eg. | |
Name: Triangle | |
Shader: triangle.vsh, triangle.fsh | |
Mesh: triangle.x | |
Vertices: <-0.5, -0.5, 0>, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Object.cpp | |
// Spider-Fish | |
// | |
// Created by Jeffrey Drake on 11-09-29. | |
// Copyright (c) 2011 __MyCompanyName__. All rights reserved. | |
// | |
// OpenGL Object | |
#include "Object.h" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Object.cpp | |
// Spider-Fish | |
// | |
// Created by Jeffrey Drake on 11-09-29. | |
// Copyright (c) 2011 __MyCompanyName__. All rights reserved. | |
// | |
// OpenGL Object | |
#include "Object.h" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void Object::draw() | |
{ | |
shader.use(); | |
GLuint var = shader.uniformLocation("projectionMatrix"); | |
glUniformMatrix4fv(var, 1, GL_FALSE, glm::value_ptr(projectionMatrix)); | |
var = shader.uniformLocation("viewportTranslation"); | |
glUniformMatrix4fv(var, 1, GL_FALSE, glm::value_ptr(viewportTranslation)); | |