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// | |
// Squiggly Line. | |
// Created using Processing 3.5.4. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
// This was a response to a tweet :) | |
// https://twitter.com/WalterStephanie/status/1218183269361049600 | |
// | |
// A GIF of this code can be seen here: |
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void setup() { | |
size(400, 400); | |
noLoop(); | |
noStroke(); | |
} | |
void draw() { | |
background(0); | |
color[] colors = { #811eff, #ff0000, #811eff, #ff0000, #00ff00, #00ffff, #811eff, #ff0000, #811eff, #ff0000, #00ff00, #00ffff, #811eff, #ff0000, #811eff, #ff0000, #00ff00, #00ffff, #811eff, #ff0000, #811eff, #ff0000, #00ff00, #00ffff }; |
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// | |
// Zigzag spiral. | |
// Created using Processing 3.5.3. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
// A GIF of this code can be seen here: | |
// https://twitter.com/marcedwards/status/1206887873338691584 | |
// |
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// | |
// Out of sync lines. | |
// Created using Processing 3.5.3. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
// A GIF of this code can be seen here: | |
// https://twitter.com/marcedwards/status/1195668786340233221 | |
// |
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// | |
// Triangles in triangles in triangles in triangles… | |
// Created using Processing 3.5.3. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
// A GIF of this code can be seen here: | |
// https://dribbble.com/shots/6539126-Triangles-in-triangles | |
// |
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// | |
// Perlin noise text displacement. | |
// Created using Processing 3.5.3. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
PGraphics textbuffer; | |
void setup() { |
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// | |
// Cubes of cubes. | |
// Created using Processing 3.5.3. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
// A GIF of this code can be seen here: | |
// https://twitter.com/marcedwards/status/1152196928853049344 | |
// |
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# Vinyl vs CD vs digital audio | |
I thought I’d provide some feedback on this discusion. | |
At one point in my career, I thought I was going to be a music producer, and I’ve spent about 20 years writing, recording and producing music. Writing mostly electronic music played by DJs, and given the timeframe we’re talking about, I actually started mixing (as in the audio engineer definition) while vinyl accounted for close to 100% of sales, so everything we did ended up being mastered for vinyl. | |
As part of this process, we’d send every single release off to be mastered for vinyl, and receive an acetate (a one off copy), a test pressing (initial pressings using the vinyl master), or the final release pressing and be able to compare it to not only a 16bit/44.1khz master of the exact same recording, but we were also often able to compare directly to a 24bit/44.1khz master and 24bit/44.1khz pre-mastered version of the exact same song. And all typically on studio nearfield masters and really nice headphones. | |
Keep in mi |
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// A loading spinner with 6 dots. | |
// By @marcedwards from @bjango. | |
// | |
// Pretty messy and hacked together, but it works. ¯\_(ツ)_/¯ | |
// Created using Processing 3.3.7. | |
float scaler = 0.24 * 4; // Scale the entire design. | |
float scalerb = 4; // Scale the entire design more. | |
int frame = 0; |
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// | |
// Some sine wave timing fun, using 2 or 3 sections with separate ease-in-out curves. | |
// Created using Processing 3.5.3. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
void setup() { | |
size(400, 400, P2D); | |
frameRate(60); |