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@steveclarke
steveclarke / capybara.md
Created April 10, 2012 17:32
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Capybara

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have_button(locator)
@LotteMakesStuff
LotteMakesStuff / InspectorButtonsTest.cs
Last active November 2, 2023 21:03
Code running pack! two property drawing scripts that make it super easy to trigger code via buttons in the inspector, and get feedback! [TestButton] draws you little buttons that call a method on your MonoBehaviour, and [ProgressBar] give you a great way to show feedback from long running methods. These are *super* helpful for things like proced…
using UnityEngine;
using System.Collections;
public class InspectorButtonsTest : MonoBehaviour
{
[TestButton("Generate world", "DoProcGen", isActiveInEditor = false)]
[TestButton("Clear world", "ClearWorld", 2, isActiveInEditor = false)]
[ProgressBar(hideWhenZero = true, label = "procGenFeedback")]
public float procgenProgress = -1;