(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
# lib/custom_logger.rb | |
class CustomLogger < Logger | |
def format_message(severity, timestamp, progname, msg) | |
"#{timestamp.to_formatted_s(:db)} #{severity} #{msg}\n" | |
end | |
end | |
logfile = File.open("#{Rails.root}/log/custom.log", 'a') # create log file | |
logfile.sync = true # automatically flushes data to file | |
CUSTOM_LOGGER = CustomLogger.new(logfile) # constant accessible anywhere |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Fallout 1 was originally designed to run at 640x480 resolution. I wanted to run the Mac OS X version of Fallout on my MacBook 11", which has a 1366x768 display. There is a [high resolution patch][hi-res], but it only supports the Windows version of Fallout.
Turns out that the OS X version of Fallout runs through Wine, so we can get this patch working with just a few configuration changes:
Note for Fallout 2 users: The process for Fallout 2 is essentially the same, with a different patch, and some minor pathing differences. Other than that, the process is exactly the same!