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// https://forum.unity.com/threads/clear-old-texture-references-from-materials.318769/
#define UPDATING_FLOAT_TO_INT
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class MaterialPropertyCleaner : EditorWindow {
private const float REMOVE_BUTTON_WIDTH = 60;
using System;
public class EventKeywordDemo
{
public event Action<int, bool> event1;
public Action<int, bool> action1;
public event EventHandler event2;
public delegate void SampleEventType(int param1, bool param2); //Equivalent to Action<int, bool>
using System;
namespace ClassVsStructDemo
{
class Program
{
static void Main(string[] args)
{
DemoStruct struct1 = new DemoStruct();
struct1.x = 4;
@markv12
markv12 / DelegateExamples.cs
Last active July 27, 2022 22:40
C# Action Func Predicate Examples
using System;
public class DelegateExamples
{
public void Run()
{
Action action1 = delegate { /*Do something*/ };
action1();
FunctionWithOnComplete(action1);
using System;
using UnityEngine;
//https://docs.unity3d.com/ScriptReference/AddComponentMenu.html
[AddComponentMenu("Demo/Script To Demo Unity Attributes")]
[RequireComponent(typeof(Rigidbody))]
[HelpURL("https://www.google.com/search?q=unity+attributes")]
[SelectionBase]
public class UnityAttrbuteDemo : MonoBehaviour
{
[Header("Serialization")]
Hey everyone, today I'd like to go over the differences between classes and structs in C#
We'll start with how their memory is allocated.
Whenever you see a struct variable, the memory for that struct will be stored in the same location as the variable.
So if you have a struct variable in a function, the memory for that struct will be stored within that function's stack frame.
If you have an array of structs, the structs' memory will be stored within the array itself.
// Decompiled with JetBrains decompiler
// Type: AsyncAwaitTest.Program
// Assembly: AsyncAwaitTest, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 52DF839B-9B18-40C2-9E30-2E3827E07665
// Assembly location: C:\code\AsyncAwaitTest\AsyncAwaitTest\bin\Debug\netcoreapp3.1\AsyncAwaitTest.dll
// Compiler-generated code is shown
using System;
using System.Diagnostics;
using System.IO;