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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class FileIconTest : EditorWindow { | |
Vector2 scrollPosition; | |
[MenuItem ("Window/File Icon")] |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class FileIconTest : EditorWindow { | |
Vector2 scrollPosition; | |
[MenuItem ("Window/File Icon")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class FileIconTest : EditorWindow { | |
Vector2 scrollPosition; | |
[MenuItem ("Window/File Icon")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
public class DragAndDropTest : EditorWindow | |
{ | |
// Add menu item to the Window menu |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using UnityEditorInternal; | |
using System.IO; | |
public class DefauldFolderWindow : EditorWindow { | |
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