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_________________________________________
/ \
| _______________________________________ |
| __ / __________________ / ______ < Muh! |
| > \ \ | | | | ------ | | | | \ ^__^ | | |
| | | \ | | (oo)\_______ | | | | (__)\ |
| )\/\ | | | | | | ||----w | | | | \ || |
| || / | | | | ------------------ | | | | |
| \ ^__^ | | | | \ (oo)\_______ | | | | |
| (__)\ )\/\ | | | | ||----w | | | | \ || |
AW Map Editor file format specifications.
- by João Pedro S. Francese (Roma_emu) [joaofrancese@gmail.com]
- last updated on February 04, 2008
Please inform me before using this file format in your project - but please DO use it,
if it involves AW maps! A standard file format is good for everyone, because it makes sure
the files are compatible between different programs. If you use it, please credit Kamek
(the file format's creator) and me (the map editor's creator) somewhere. :)
Personally I would prefer if you didn't try to make another editor...
But it's not really up to me, is it?
@max-m
max-m / html5.html
Created August 28, 2012 20:46
HTML5 Template
<!DOCTYPE HTML>
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<script type="text/javascript"></script>
<style type="text/css"></style>
</head>
<body>
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@max-m
max-m / secret.sh
Created January 20, 2012 22:21
The Legend of Zelda - Secret Chime
#!/bin/sh
BEEP="/usr/bin/beep"
A3="-f220"
AS3="-f233.08"
B3="-f246"
C4="-f261"
CS4="-f277.18"
D4="-f293"
DS4="-f311.13"
wcf.communitywars.life
wcf.communitywars.gas
wcf.communitywars.munition
wcf.communitywars.range
wcf.communitywars.buildUnit
wcf.communitywars.move
wcf.communitywars.withdraw
wcf.communitywars.possibleVictims
wcf.communitywars.attack
wcf.communitywars.moveHere