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{
"curly": true,
"immed": true,
"newcap": true,
"noarg": true,
"sub": true,
"boss": true,
"eqnull": true,
"quotmark": "single",
"trailing": true,
/**
* Created by Hiten on 17/04/2016.
*/
/* jshint node: true */
module.exports = function (grunt) {
grunt.loadNpmTasks('grunt-contrib-watch');
grunt.loadNpmTasks('grunt-contrib-concat');
grunt.loadNpmTasks('grunt-contrib-copy');
grunt.loadNpmTasks('grunt-contrib-jshint');
grunt.loadNpmTasks('grunt-contrib-uglify');
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MenuSystem : MonoBehaviour {
public GameObject fadeInFadeOut;
public GameObject menuCanvas;
private Animator anim;
private Transform SubtitleTrue;
private Transform SubtitleFalse;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MenuSystem : MonoBehaviour {
public GameObject menuCanvas;
private Animator anim;
private Transform SubtitleTrue;
private Transform SubtitleFalse;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MenuSystem : MonoBehaviour {
public GameObject menuCanvas;
private Transform SubtitleTrue;
private Transform SubtitleFalse;
// Use this for initialization
@maxbye3
maxbye3 / MenuSystem.cs
Last active November 16, 2015 11:39
This script accompanies basic button setup and disappear the button
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MenuSystem : MonoBehaviour {
public GameObject startGame;
public GameObject options;
// Use this for initialization
void Start () {
for (var i = 1; i <= 100; i++){
// Stuff you want to happen on each loop goes here
console.log(i);
} //for
<meta property="og:site_name" content="Apps For Good Snippets Site"/>
<meta property="og:url" content="http://freeformers.com/snippets/appsforgood.html"/>
<meta property="og:image" content="http://family.freeformers.com/max/freeformers/appsforgood/img/facebookLogo.png"/>