Skip to content

Instantly share code, notes, and snippets.

View mbolt35's full-sized avatar
:octocat:
Code, code, code...

Matt Bolt mbolt35

:octocat:
Code, code, code...
View GitHub Profile
var vec:Vector.<int> = new <int>[ 1, 2, 3 ];
var vec2:Vector.<int> = new <int>[ 3, 2, 1 ];
var result:Vector.<int> = vec.concat(vec2);
trace(result);
// Outputs: 1,2,3,3,2,1
var vec3:Vector.<int> = new <int>[ 9, 8, 7 ];
result = vec.concat(vec2, vec3);
trace(result);
// Outputs: 1,2,3,3,2,1,9,8,7
var arr:Array = [ 1, 2, 3 ];
var result:Array = arr.concat(3, 2, 1);
trace(result);
// Outputs: 1,2,3,3,2,1
var arr:Array = [ 1, 2, 3 ];
var arr2:Array = [ 3, 2, 1 ];
var result:Array = arr.concat(arr2, 4, 5, 6);
trace(result);
// Outputs: 1,2,3,3,2,1,4,5,6
var vec:Vector.<int> = new <int>[ 1, 2, 3 ];
var result:Vector.<int> = vec.concat(3, 2, 1);
trace(result);
// Unfortunately, this code ERRORS with: "Type Coercion failed"
// Cannot convert 3 to __AS3__.vec.Vector.<int>."
/**
* So, if I want to create a new Vector.<int> that
* appends 3, 2, 1 without modifying the original,
* I need to create *another* new Vector.<int>, just
* to pass the values to concat(). That's one extra
* Vector.<int> instantiation. Three total Vector.<int>
* objects, while only 2 should be needed:
* -- One, the original vec:Vector.<int>.
* -- Two, the new <int>[ 3, 2, 1 ] to pass the concat()
* parameter.
// We return -1 if val1 is first, 1 if val2 is first, and 0
// if we don't care - just return a random value between
// -1 and 1
function shuffle(val1:int, val2:int):int {
var random:int = Math.floor(Math.random() * 3) - 1;
return random;
}
var toSort:Array = [ 1, 2, 3, 4, 5 ];
toSort.sort(shuffle);
var vec:Vector.<int> = new <int>[ 1, 2, 3, 4, 5 ];
vec.sort(shuffle);
trace(vec);
var vec:Vector.<int> = new <int>[ 1, 2, 3, 4, 5 ];
vec.sort(Array.DESCENDING);
trace(vec);
// Outputs: 5,4,3,2,1
package {
public class MyObject {
public var alpha:String = "";
public var val:int = 0;
public function MyObject(alpha:String, val:int) {
this.alpha = alpha;
this.val = val;
}