My favorite 30 games, 2010-2019:
3D Dot Game Heroes:
Gorgeous voxel love letter to Zelda 1.
Ufouria:
NES game that was not released in North America until 2010.
Pac Man CE DX:
Combination of Pac Man and “Snake”.
ClCompile: | |
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\HostX86\x64\CL.exe /c /I"C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\.externalNativeBuild\cmake\debug\arm64-v8a\luajit\src\buildvm\..\..\.." /I"C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\.externalNativeBuild\cmake\debug\arm64-v8a\luajit\src\buildvm\.." /I"C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\lovr\deps\luajit\src\host\cmake\buildvm\..\..\.." /I"C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\lovr\deps\luajit\src\host\cmake\buildvm\..\.." /Zi /nologo /W3 /WX- /diagnostics:classic /Od /Ob0 /D WIN32 /D _WINDOWS /D DLJ_ARCH_HASFPU=1 /D LJ_ABI_SOFTFP=0 /D LUAJIT_TARGET=LUAJIT_ARCH_arm64 /D LUAJIT_OS=LUAJIT_OS_LINUX /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"buildvm.dir\Debug\\" /Fd"buildvm.dir\Debug\vc141.pdb" /Gd /TC /FC /errorReport:queue "C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\lovr\deps\luajit\src\host\buil |
My favorite 30 games, 2010-2019:
3D Dot Game Heroes:
Gorgeous voxel love letter to Zelda 1.
Ufouria:
NES game that was not released in North America until 2010.
Pac Man CE DX:
Combination of Pac Man and “Snake”.
"POOR BILL"
2019-Nov-07
@teddyschleifer wrote:
"Bill Gates on a wealth tax:
'I've paid over $10 billion in taxes. I've paid more than anyone in taxes. If I had to pay $20 billion, it's fine.'
'But when you say I should pay $100 billion, then I'm starting to do a little math over what I have left over.'"
A | |
_ | |
A | |
A +B | |
____ | |
A B | |
A -B | |
____ |
HOWMANYBITS = 5 | |
REDUCE = True | |
queue = [["A", [True]]] | |
possibilities = [[True], [False]] | |
A = ord("A") | |
print "A" | |
print "_" |
#include <ctype.h> | |
#include <math.h> | |
#define PLAY 2 | |
#define PITCH 3 | |
#define FUNCS 26 | |
#define STACKMAX 4 | |
#define DEBUG 0 | |
#define RATE 600 | |
#define HIGHTIME 80 |
using System; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.IO; | |
// NOTE A: Change the "struct" to a "class" on line NOTE A below and crash disappears | |
// NOTE B: Change the "float[] data" to "float data;" on line NOTE B below and crash disappears | |
// NOTE C: Change SamCombatant() to PlayerCombatant() on line NOTE C below and crash disappears | |
class Test { | |
[Serializable()] |
ROUTE | |
ESCAPE, UPPATH (tree pull, lumber check), LOSTWOODS, KAKARIKO, RACE (library check), AQUADUCT, HYPECAVE, ICECAVE (left), FAKESWIM, HOBO | |
[money]+[mitt]? | |
CATFISH IF POSSIBLE [mitt] | |
WITCH [mushroom], ZORA [money, mitt], ZORA [flippers] | |
[bow] or low? | |
SASH 3, EASTERN 3 [5 open, 1 bow] |
# THIS WORKS | |
mkdir -p a && mkdir -p b && (cd a && npm install jquery) && echo "module.exports = { context:\""`pwd`"/a\" }" > b/webpack.config.js && echo "require(\"jquery\")" > b/source.js && (cd b && webpack source.js bundle.js) | |
# WHAT IT PRINTS: | |
# jquery@2.1.4 ../node_modules/jquery | |
# Hash: 68508185a6c9c12015ac | |
# Version: webpack 1.12.9 | |
# Time: 943ms | |
# Asset Size Chunks Chunk Names |
So normally the way you run make is you just run
make
It searches for a file Makefile
in the current directory and runs it. Yay! Sometimes, you want to make something in a subdirectory. You could type
cd subproject && make
But that's annoying, so make lets you do