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ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\HostX86\x64\CL.exe /c /I"C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\.externalNativeBuild\cmake\debug\arm64-v8a\luajit\src\buildvm\..\..\.." /I"C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\.externalNativeBuild\cmake\debug\arm64-v8a\luajit\src\buildvm\.." /I"C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\lovr\deps\luajit\src\host\cmake\buildvm\..\..\.." /I"C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\lovr\deps\luajit\src\host\cmake\buildvm\..\.." /Zi /nologo /W3 /WX- /diagnostics:classic /Od /Ob0 /D WIN32 /D _WINDOWS /D DLJ_ARCH_HASFPU=1 /D LJ_ABI_SOFTFP=0 /D LUAJIT_TARGET=LUAJIT_ARCH_arm64 /D LUAJIT_OS=LUAJIT_OS_LINUX /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"buildvm.dir\Debug\\" /Fd"buildvm.dir\Debug\vc141.pdb" /Gd /TC /FC /errorReport:queue "C:\Users\Andi\work\g\lovr-oculus-mobile\cmakelib\lovr\deps\luajit\src\host\buil

My favorite 30 games, 2010-2019:

3D Dot Game Heroes:
Gorgeous voxel love letter to Zelda 1.

Ufouria:
NES game that was not released in North America until 2010.

Pac Man CE DX:
Combination of Pac Man and “Snake”.

"POOR BILL"
2019-Nov-07

@teddyschleifer wrote:

"Bill Gates on a wealth tax:

'I've paid over $10 billion in taxes. I've paid more than anyone in taxes. If I had to pay $20 billion, it's fine.'

'But when you say I should pay $100 billion, then I'm starting to do a little math over what I have left over.'"

A
_
A
A +B
____
A B
A -B
____
HOWMANYBITS = 5
REDUCE = True
queue = [["A", [True]]]
possibilities = [[True], [False]]
A = ord("A")
print "A"
print "_"
#include <ctype.h>
#include <math.h>
#define PLAY 2
#define PITCH 3
#define FUNCS 26
#define STACKMAX 4
#define DEBUG 0
#define RATE 600
#define HIGHTIME 80
using System;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
// NOTE A: Change the "struct" to a "class" on line NOTE A below and crash disappears
// NOTE B: Change the "float[] data" to "float data;" on line NOTE B below and crash disappears
// NOTE C: Change SamCombatant() to PlayerCombatant() on line NOTE C below and crash disappears
class Test {
[Serializable()]
ROUTE
ESCAPE, UPPATH (tree pull, lumber check), LOSTWOODS, KAKARIKO, RACE (library check), AQUADUCT, HYPECAVE, ICECAVE (left), FAKESWIM, HOBO
[money]+[mitt]?
CATFISH IF POSSIBLE [mitt]
WITCH [mushroom], ZORA [money, mitt], ZORA [flippers]
[bow] or low?
SASH 3, EASTERN 3 [5 open, 1 bow]
# THIS WORKS
mkdir -p a && mkdir -p b && (cd a && npm install jquery) && echo "module.exports = { context:\""`pwd`"/a\" }" > b/webpack.config.js && echo "require(\"jquery\")" > b/source.js && (cd b && webpack source.js bundle.js)
# WHAT IT PRINTS:
# jquery@2.1.4 ../node_modules/jquery
# Hash: 68508185a6c9c12015ac
# Version: webpack 1.12.9
# Time: 943ms
# Asset Size Chunks Chunk Names
@mcclure
mcclure / gist:b7f44448b854d9c78c0b
Last active December 14, 2015 02:06
I am thinking about recursive make

So normally the way you run make is you just run

make

It searches for a file Makefile in the current directory and runs it. Yay! Sometimes, you want to make something in a subdirectory. You could type

cd subproject && make

But that's annoying, so make lets you do