Vulkan is a low-overhead, cross-platform 3D graphics and compute API.
Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.
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% xeCJK options from <http://mesokosmos.blogger.de/stories/1818274/>: | |
\usepackage[% | |
boldfont, | |
CJKnumber, |
/* Solarized Dark | |
For use with Jekyll and Pygments | |
http://ethanschoonover.com/solarized | |
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base03 #002b36 background | |
base01 #586e75 comments / secondary content |
#include "hemicube.h" | |
#define PACK_HEMICUBES 1 | |
static void get_hemicube_face_normal(int index, Vector3 *forward, Vector3 *left, Vector3 *up) { | |
// Unwrapped hemicube with positive-Z in the middle. | |
switch (index) { | |
case 0: *forward = Vector3(+1, 0, 0); *left = Vector3( 0, 1, 0); break; |
Using perf:
$ perf record -g binary
$ perf script | stackcollapse-perf.pl | rust-unmangle | flamegraph.pl > flame.svg
NOTE: See @GabrielMajeri's comments below about the
-g
option.
This guide uses the domain your-domain.tld
and its www.
prefixed version.
It starts the rocket application on 127.0.0.1:1337
and as the user www-data
. The proxy listens on port 80 and 443 though.
If you need other values, update them accordingly in your nginx and systemd configs.
sudo update-alternatives --install /usr/bin/x-terminal-emulator x-terminal-emulator /usr/local/bin/kitty 50 |