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@mebens
mebens / gist:3929259
Created October 22, 2012 02:07
Generate a linear radial gradient in Love2D
local function scale(x, min1, max1, min2, max2)
return min2 + ((x - min1) / (max1 - min1)) * (max2 - min2)
end
local function distance(x1, y1, x2, y2)
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
end
function radialGradient(radius)
local data = love.image.newImageData(radius * 2, radius * 2)
@mebens
mebens / gist:4229527
Created December 6, 2012 23:54
Here's an interesting noise-based Love2D shader. Simply keep setting factor to a random number every frame (or some other interval).
extern float factor = 1;
extern float addPercent = 0.1;
extern float clamp = 0.85;
// from http://www.ozone3d.net/blogs/lab/20110427/glsl-random-generator/
float rand(vec2 n)
{
return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453);
}
@mebens
mebens / add-polars.lua
Created March 7, 2013 08:40
A Lua script that adds polar vectors, without compensation for significant figures.
#!/usr/bin/env lua
function exit(msg, code)
print(msg)
os.exit(code or 1)
end
function main()
if #arg < 4 then exit("Please provide a magnitude and angle for two polar vectors") end
local m1, a1, m2, a2 = unpack(arg)
@mebens
mebens / Tilemap.lua
Last active December 10, 2015 05:08
Working Tilemap class using a canvas.
Tilemap = class("Tilemap")
Tilemap._mt = {}
function Tilemap._mt:__index(key)
return rawget(self, "_" .. key) or self.class.__instanceDict[key]
end
Tilemap:enableAccessors()
function Tilemap:initialize(img, fw, fh, width, height)
@mebens
mebens / Sheet.lua
Created December 14, 2012 03:26
A Tilemap class. Unsure if the collision code works.
Sheet = class("Sheet")
function Sheet:initialize(img, tileWidth, tileHeight)
self.x = 0
self.y = 0
self.image = img
self.tw = tileWidth
self.th = tileHeight
self.quads = {}
@mebens
mebens / gist:4035772
Created November 8, 2012 01:15
Spritemap that works with Ammo
Spritemap = class("Spritemap")
Spritemap._mt = {}
function Spritemap._mt:__index(key)
return rawget(self, "_" .. key) or self.class.__instanceDict[key]
end
Spritemap:enableAccessors()
function Spritemap:initialize(img, fw, fh, complete, ...)
@mebens
mebens / gist:3991990
Created November 1, 2012 05:12
Calculate 8-axis movement angle with LÖVE and ammo-input
-- returns nil if there's no movement
function getDirection()
local xAxis = input.axisDown("left", "right")
local yAxis = input.axisDown("up", "down")
local xAngle = xAxis == 1 and 0 or (xAxis == -1 and math.tau / 2 or nil)
local yAngle = yAxis == 1 and math.tau / 4 or (yAxis == -1 and math.tau * 0.75 or nil)
if xAngle and yAngle then
-- x = 1, y = -1 is a special case the doesn't fit; not sure what I can do about it other than this:
if xAxis == 1 and yAxis == -1 then return yAngle + math.tau / 8 end
@mebens
mebens / gist:3911360
Created October 18, 2012 11:57
Hz frequencies of the notes from eight octaves in a Lua table.
-- converted from http://www.seventhstring.com/resources/notefrequencies.html
notes = {
[0] = { ["c"] = 16.35, ["c#"] = 17.32, ["d"] = 18.35, ["d#"] = 19.45, ["e"] = 20.60, ["f"] = 21.83, ["f#"] = 23.12, ["g"] = 24.50, ["g#"] = 25.96, ["a"] = 27.50, ["a#"] = 29.14, ["b"] = 30.87, },
[1] = { ["c"] = 32.70, ["c#"] = 34.65, ["d"] = 36.71, ["d#"] = 38.89, ["e"] = 41.20, ["f"] = 43.65, ["f#"] = 46.25, ["g"] = 49.00, ["g#"] = 51.91, ["a"] = 55.00, ["a#"] = 58.27, ["b"] = 61.74, },
[2] = { ["c"] = 65.41, ["c#"] = 69.30, ["d"] = 73.42, ["d#"] = 77.78, ["e"] = 82.41, ["f"] = 87.31, ["f#"] = 92.50, ["g"] = 98.00, ["g#"] = 103.8, ["a"] = 110.0, ["a#"] = 116.5, ["b"] = 123.5, },
[3] = { ["c"] = 130.8, ["c#"] = 138.6, ["d"] = 146.8, ["d#"] = 155.6, ["e"] = 164.8, ["f"] = 174.6, ["f#"] = 185.0, ["g"] = 196.0, ["g#"] = 207.7, ["a"] = 220.0, ["a#"] = 233.1, ["b"] = 246.9, },
[4] = { ["c"] = 261.6, ["c#"] = 277.2, ["d"] = 293.7, ["d#"] = 311.1, ["e"] = 329.6, ["f"] = 349.2, ["f#"] = 370.0, ["g"] = 392.0, ["g#"] = 41
Also installing dependencies: libsgml
==> Downloading http://www.hick.org/code/skape/libsgml/libsgml-1.1.4.tar.gz
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==> Downloading patches
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==> Patching
@mebens
mebens / big-buttom.scss
Created June 5, 2011 00:25
The CSS and Sass code for my blog on making a 3D CSS button.
// These are some nice reusable mixins I keep around
@mixin transition($type, $time, $ease) {
-webkit-transition: $type $time $ease;
transition: $type $time $ease;
}
@mixin border-radius($length) {
border-radius: $length;
-webkit-border-radius: $length;