I hereby claim:
- I am mickdekkers on github.
- I am mickdekkers (https://keybase.io/mickdekkers) on keybase.
- I have a public key ASCoJe68sNGidelx9EbpMxSuxJZbDXh5OKJZkfbKROIpYQo
To claim this, I am signing this object:
/* | |
* Code snippet to extract Dark Souls 2 Cost of Leveling from http://darksouls2.wikidot.com/level | |
*/ | |
// Load jQuery | |
(function(a){if(!a.jQuery){var d=document,b=d.createElement('script');b.src='//ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js';d.getElementsByTagName('head')[0].appendChild(b)}})(this); | |
// Set jQuery variable | |
$ = jQuery; | |
// Clean up tables |
.container .highlight span.pl-c { | |
color: #75715e; | |
} | |
.container .highlight span.pl-c1 { | |
color: #ae81ff; | |
} | |
.container .highlight span.pl-en { | |
color: #a6e22e; |
/* Syntax highlighting */ | |
body div.highlight { | |
color: #fff ; | |
background-color: #272822 ; | |
padding: 5px; | |
} | |
body .code { | |
background-color: #272822 ; |
#NoEnv | |
#NoTrayIcon | |
#SingleInstance ignore | |
; The path to Skype's executable | |
skypePath := "C:\Program Files (x86)\Skype\Phone\Skype.exe" | |
; Used to identify Skype's main window | |
skypeWin := "ahk_exe Skype.exe ahk_class tSkMainForm" | |
; The X coordinate of all the status buttons | |
statusXCoord := 56 |
#NoEnv | |
; Require exactly one command line argument | |
; "The left side of a non-expression if-statement is always the name of a variable." -- https://autohotkey.com/docs/Scripts.htm#cmd | |
if 0 != 1 | |
{ | |
; Exit the script with code 1 (error) | |
ExitApp, 1 | |
} |
# | |
# this config file was automatically generated | |
# using lirc-0.9.0(emulation) on Sat Jul 02 17:18:59 2016 | |
# | |
# contributed by Mick Dekkers <mickdekkersnl@gmail.com> | |
# | |
# brand: Maiko | |
# model no. of remote control: SM26G | |
# supported devices: SM26G Air Conditioner | |
# |
using UnityEditor; | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
// Object rendering code based on Dave Carlile's "Create a GameObject Image Using Render Textures" post | |
// Link: http://crappycoding.com/2014/12/create-gameobject-image-using-render-textures/ |
<key name="Palette1" modified="2016-11-18 17:52:55" build="160710"> | |
<value name="Name" type="string" data="Snazzy"/> | |
<value name="ExtendColors" type="hex" data="00"/> | |
<value name="ExtendColorIdx" type="hex" data="00362a28"/> | |
<value name="TextColorIdx" type="hex" data="00ebf0ef"/> | |
<value name="BackColorIdx" type="hex" data="00362a28"/> | |
<value name="PopTextColorIdx" type="hex" data="00ebf0ef"/> | |
<value name="PopBackColorIdx" type="hex" data="00362a28"/> | |
<value name="ColorTable00" type="dword" data="00362a28"/> | |
<value name="ColorTable01" type="dword" data="00ffc757"/> |
import Map from 'component/map' | |
import Carousel from 'component/carousel' | |
import Home from 'page/home' |
I hereby claim:
To claim this, I am signing this object: