This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// New support for enumeration values | |
// Those are turned into radio buttons | |
// | |
class Settings { | |
[Section] | |
public bool AccountEnabled; | |
[Section ("Account", "Your credentials")] | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
================================= | |
ERROR: Attempting to JIT compile method '(wrapper unknown) MonoTouch.AudioToolbox.AudioStreamBasicDescription:PtrToStructure (intptr,object)' while running with --aot-only. | |
>> stack: at MonoTouch.AudioToolbox.AudioFileStream.GetProperty[AudioStreamBasicDescription] (AudioFileStreamProperty property) [0x00000] in <filename unknown>:0 | |
at MonoTouch.AudioToolbox.AudioFileStream.get_StreamBasicDescription () [0x00000] in <filename unknown>:0 | |
at SonoraiPhone.Player.StreamingPlayback.AudioPropertyFound (System.Object sender, MonoTouch.AudioToolbox.PropertyFoundEventArgs args) [0x00091] in /Users/reynaldo/Desktop/SonoraiPhone2/trunk/SonoraiPhone/SonoraStreaming.cs:444 | |
at MonoTouch.AudioToolbox.AudioFileStream.OnPropertyFound (AudioFileStreamProperty propertyID, MonoTouch.AudioToolbox.AudioFileStreamPropertyFlag& ioFlags) [0x00000] in <filename unknown>:0 | |
at MonoTouch.AudioToolbox.AudioFileStream.PropertyListener (IntPtr clientData, IntPtr audioFileStream, AudioFileStream |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
In file: mono-stdint.h | |
#ifdef HAVE_STDINT_H | |
# include<stdint.h> | |
#else | |
# if MONO_OPT_IN_STDINT_TYPES | |
# include <mono/mono-stdint-detected.h> | |
# else | |
# error You need to either provide your stdint.h/HAVE_STDINT_H or define MONO_OPT_IN_STDINT_TYPES in your source | |
# endif |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File mono-stdint.h.in preprocessed by configure.in, generates mono-stdint.h | |
@TYPE_DEFINITIONS@ | |
Where TYPE_DEFINITIONS is processed in configure.in to be either: | |
'#include <stdint.h>' | |
or |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Compiling to native code | |
/Developer/MonoTouch/usr/bin/mtouch -v --nomanifest --nosign -sim "/Users/miguel/Projects/MonoTouch.Dialog/Sample/bin/iPhoneSimulator/Debug/Sample.app" -r="/Developer/MonoTouch/usr/lib/mono/2.1/System.dll" -r="/Developer/MonoTouch/usr/lib/mono/2.1/System.Xml.dll" -r="/Developer/MonoTouch/usr/lib/mono/2.1/System.Core.dll" -r="/Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll" -r="/Developer/MonoTouch/usr/lib/mono/2.1/System.Xml.Linq.dll" -r="/Users/miguel/Projects/MonoTouch.Dialog/MonoTouch.Dialog/bin/iPhoneSimulator/Debug/MonoTouch.Dialog.dll" -debug -nolink "/Users/miguel/Projects/MonoTouch.Dialog/Sample/bin/iPhoneSimulator/Debug/Sample.exe" | |
Framework is: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk | |
Copied /Users/miguel/Projects/MonoTouch.Dialog/Sample/bin/iPhoneSimulator/Debug/Sample.exe to /Users/miguel/Projects/MonoTouch.Dialog/Sample/bin/iPhoneSimulator/Debug/Sample.app/Sample.exe | |
Copied /Developer/MonoTouch/usr/lib/mono/2.1/monotouch.d |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
miguel@linux-bytm:/cvs/mcs/mcs> svn diff | |
Index: report.cs | |
=================================================================== | |
--- report.cs (revision 150199) | |
+++ report.cs (working copy) | |
@@ -385,8 +385,10 @@ | |
public void Error (int code, Location loc, string error) | |
{ | |
- if (reporting_disabled > 0) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Tests on Jan 26, 2009 | |
Mono 2.6 | |
Composite Score: 462.10 MFlops | |
FFT : 287.74 - (1024) | |
SOR : 824.82 - (100x100) | |
Monte Carlo : 111.53 | |
Sparse MatMult : 439.06 - (N=1000, nz=5000) | |
LU : 647.37 - (100x100) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using MonoTouch.UIKit; | |
using MonoTouch.Dialog; | |
namespace MIX10 | |
{ | |
public class FavoritesViewController : DialogViewController | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
using MonoTouch.Dialog; | |
using MonoTouch.UIKit; | |
using System.Text; | |
using System.Drawing; | |
namespace MIX10 | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
using MonoTouch.UIKit; | |
using MonoTouch.Foundation; | |
using MonoTouch.Dialog; | |
using System.Net; | |
namespace MIX10 | |
{ |