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mikeseese / GrimReaper.cs
Created July 7, 2017 18:04
Grim Reaper Helps Destroy Objects
using System;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using Assets.Game.Scripts.Network;
namespace Assets.Game.Scripts
{
public class GrimReaper
{
@mikeseese
mikeseese / backtrace.txt
Created June 6, 2018 21:07
Unimplemented function KERNEL32.dll.GetQueuedCompletionStatusEx
Unhandled exception: unimplemented function KERNEL32.dll.GetQueuedCompletionStatusEx called in 32-bit code (0x7bc7aee0).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bc7aee0 ESP:00c4e600 EBP:00c4e664 EFLAGS:00000202( - -- I - - - )
EAX:00600722 EBX:7bd0c5c4 ECX:00c4e6b4 EDX:00110060
ESI:00c4e60c EDI:7b47e2b0
Stack dump:
0x00c4e600: 00169cb0 00000000 00c4e630 80000100
0x00c4e610: 00000001 00000000 7bc7aee0 00000002
0x00c4e620: 00600f8e 00600722 00000034 00110014
@mikeseese
mikeseese / backtrace.txt
Created June 6, 2018 21:46
Photoshop CC Linux Install Error
wine: Unhandled page fault on read access to 0x00000170 at address 0x909fdf7 (thread 0210), starting debugger...
Unhandled exception: page fault on read access to 0x00000170 in 32-bit code (0x0909fdf7).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0909fdf7 ESP:08f27e00 EBP:08f27e60 EFLAGS:00010287( R- -- I S - -P-C)
EAX:00000000 EBX:00000000 ECX:0f9c55b1 EDX:00000001
ESI:11eba4a4 EDI:11b4b9e8
Stack dump:
0x08f27e00: 076e2bd1 11b4bbf4 11b4b9e8 03e24018
0x08f27e10: 11eba4a0 11eba4f0 11eba4f0 08f27e90
@mikeseese
mikeseese / greeter.log
Created October 25, 2018 05:58
greeter log 1
** (process:28916): DEBUG: 01:55:38.851: ComponentWatcher.vala:50: STARTING process: io.elementary.greeter-compositor
(process:28916): Gdk-CRITICAL **: 01:55:38.851: gdk_display_get_app_launch_context: assertion 'GDK_IS_DISPLAY (display)' failed
(process:28916): GLib-GObject-WARNING **: 01:55:38.851: invalid (NULL) pointer instance
(process:28916): GLib-GObject-CRITICAL **: 01:55:38.851: g_signal_connect_object: assertion 'G_TYPE_CHECK_INSTANCE (instance)' failed
(process:28916): GLib-GObject-WARNING **: 01:55:38.851: invalid (NULL) pointer instance
export namespace QueueName {
export namespace Thing1 {
export const Created = process.env.AMQP_QUEUE_THING1_CREATED || "thing1/created";
}
export namespace Thing2 {
export const Requested = process.env.AMQP_QUEUE_THING2_REQUESTED || "thing2/requested";
export const Updated = process.env.AMQP_QUEUE_THING2_UPDATED || "thing2/updated";
}
@mikeseese
mikeseese / gist:cc9a4cfbe105025711a5afd6f002d06a
Created September 14, 2019 23:21
Protron Build Error Joystick
../../../../proton/wine/dlls/dinput/joystick_sdl.c: In function ‘find_sdldevs’:
../../../../proton/wine/dlls/dinput/joystick_sdl.c:260:13: error: unknown type name ‘SDL_JoystickType’
SDL_JoystickType type = SDL_JoystickGetType(device);
^~~~~~~~~~~~~~~~
../../../../proton/wine/dlls/dinput/joystick_sdl.c:260:37: warning: implicit declaration of function ‘SDL_JoystickGetType’ [-Wimplicit-function-declaration]
SDL_JoystickType type = SDL_JoystickGetType(device);
^~~~~~~~~~~~~~~~~~~
../../../../proton/wine/dlls/dinput/joystick_sdl.c:262:25: error: ‘SDL_JOYSTICK_TYPE_WHEEL’ undeclared (first use in this function)
type == SDL_JOYSTICK_TYPE_WHEEL ||
^~~~~~~~~~~~~~~~~~~~~~~
@mikeseese
mikeseese / metalsmith.js
Created March 18, 2020 01:51
Metalsmith css cache busting md5 hash
var Metalsmith = require('metalsmith');
// Plugins
var markdown = require('metalsmith-markdown');
var markdownPrecompiler = require('metalsmith-markdown-precompiler');
var sass = require('metalsmith-sass');
var layouts = require('metalsmith-layouts');
var discoverHelpers = require('metalsmith-discover-helpers');
var discoverPartials = require('metalsmith-discover-partials');
var path = require('path');
@mikeseese
mikeseese / style-override.css
Created March 2, 2021 04:37
Twitch vertical monitor viewing
@media screen and (max-width: 1080px) {
.channel-root--hold-chat+.persistent-player, .channel-root--watch-chat+.persistent-player, .channel-root__info--with-chat .channel-info-content, .channel-root__player--with-chat {
width: 100%
}
.channel-info-content {
width: calc(100% - 34rem) !important;
}
.channel-root__right-column--expanded {
@mikeseese
mikeseese / unreal-colormake.pl
Last active August 30, 2021 20:25
A modified version of colormake.pl to work with Unreal's build scripts (i.e. RunUAT and RunUBT)
#!/usr/bin/perl
#
# colormake.pl 0.9.20140504
#
# Copyright: (C) 1999, 2012-2014, Bjarni R. Einarsson <bre@klaki.net>
# http://bre.klaki.net/
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
@mikeseese
mikeseese / ue5-zenmode.patch
Created September 23, 2021 21:44
UE5 Zenmode Toggle Shortcut - (un)docks blueprint editor panels quickly
From 70de13383528ba05238cf0471275b507358107bf Mon Sep 17 00:00:00 2001
From: Mike Seese <seesemichaelj@gmail.com>
Date: Thu, 23 Sep 2021 14:41:44 -0700
Subject: [PATCH] add toggle zen mode shortcut
---
.../Editor/Kismet/Private/BlueprintEditor.cpp | 11 +++++++++++
.../Kismet/Private/BlueprintEditorCommands.cpp | 3 +++
.../Kismet/Private/BlueprintEditorCommands.h | 3 +++
.../Editor/Kismet/Public/BlueprintEditor.h | 3 +++