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FROM node:latest | |
WORKDIR /app | |
COPY ./index.js ./ | |
COPY ./package*.json ./ | |
RUN npm ci | |
EXPOSE 8080 | |
CMD ["npm", "start"] |
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module.exports = function(pwd, extra) { | |
var forge = require("node-forge"); | |
forge.options.usePureJavaScript = true; | |
var EC = require('elliptic').ec; | |
return new Promise((resolve, reject) => { | |
var ec_p256 = new EC('p256'); | |
if (!pwd) |
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
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function Track(src, spriteLength, audioLead) { | |
var track = this, | |
audio = document.createElement('audio'); | |
audio.src = src; | |
audio.autobuffer = true; | |
audio.load(); | |
audio.muted = true; // makes no difference on iOS :( | |
/* This is the magic. Since we can't preload, and loading requires a user's | |
input. So we bind a touch event to the body, and fingers crossed, the |