brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "you@example.com"
brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "you@example.com"
# | |
# Working with branches | |
# | |
# Get the current branch name (not so useful in itself, but used in | |
# other aliases) | |
branch-name = "!git rev-parse --abbrev-ref HEAD" | |
# Push the current branch to the remote "origin", and set it to track | |
# the upstream branch | |
publish = "!git push -u origin $(git branch-name)" |
using UnityEngine; | |
/* | |
* Most functions taken from Tween.js - Licensed under the MIT license | |
* at https://github.com/sole/tween.js | |
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license | |
*/ | |
public delegate float EasingFunction(float k); | |
public class Easing |
using System; | |
using UnityEngine; | |
/// <summary> | |
/// This is a generic Singleton implementation for Monobehaviours. | |
/// Create a derived class where the type T is the script you want to "Singletonize" | |
/// Upon loading it will call DontDestroyOnLoad on the gameobject where this script is contained | |
/// so it persists upon scene changes. | |
/// </summary> | |
/// <remarks> |