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{
"condition": "minecraft:inverted",
"term": {
"condition": "minecraft:alternative",
"terms": [
{
"condition": "minecraft:inverted",
"term": {
"condition": "minecraft:location_check",
"offsetY": 0,
@misode
misode / load.json
Last active January 22, 2020 13:51
{
"values": [
"test:load"
]
}
@misode
misode / minecart.png
Last active February 16, 2020 22:42
minecart.png
@misode
misode / chest.json
Last active February 16, 2020 22:42
{
"textures": {
"0": "minecart/minecart",
"1": "minecart/chest"
},
"elements": [
{
"name": "Cube",
"from": [ 1.0, 4.0, 1.0 ],
"to": [ 15.0, 18.0, 15.0 ],
@misode
misode / manifest.json
Last active March 5, 2020 21:40
Chrome extension to shorten the version list on bugs.mojang.com
{
"manifest_version": 2,
"name": "Mojira Shortener",
"version": "0.1",
"content_scripts": [
{
"matches": [
"https://bugs.mojang.com/*"
],
"js": [
@misode
misode / wishlist.md
Last active March 23, 2020 03:36
Minecraft Technical Wishlist

Minecraft Technical Wishlist

  • Ability to detect block NBT within loot tables
  • Addition of an optional loot table argument in /loot ... mine
  • New entry type in loot tables that runs a function
  • data resolve to resolve text components in NBT
  • Loot table tags. With a new entry type loot_table_tag, similar to tag. It also has expand that acts the same.
  • New entry type in loot tables that drops xp. If the loot table is used in a container, the container will store the xp, like it does currently with furnaces.
  • New entry type in loot tables that will insert the loot table that you are replacing. For example if you want to add a new drop to a vanilla loot table without copying the vanilla loot table. This allows multiple datapacks to each add their own drops to an existing loot table. https://gist.github.com/misode/728b6251adfcdef5f71e50e51e002059
  • Selecting sublists in NBT arrays with nbt paths. This could have the following syntax: Items[2..5]
### 0 0 ###
[]
### 1 0 ###
[]
### 2 0 ###
[]
### 3 7 ###

Loot Table Inherit

This is a proposal for a way to include the loot table that is being overwritten by the new data pack. This can be useful if you want to partially overwrite a vanilla loot table, but want it to be future proof. Or if you also want other data packs to be able to overwrite the same vanilla loot table. This is currently not possible.

The first data pack loads the initial loot table.

{
  "pools": [
{
"bonus_chest": false,
"dimensions": {
"minecraft:overworld": {
"generator": {
"biome_source": {
"seed": -1464245863,
"large_biomes": false,
"type": "minecraft:vanilla_layered"
},
{
"variants": {
"conditional=false,facing=down": { "model": "block/command_block", "x": 90 },
"conditional=false,facing=up": { "model": "block/command_block", "x": 270 },
"conditional=false,facing=north": { "model": "block/command_block" },
"conditional=false,facing=south": { "model": "block/command_block", "y": 180 },
"conditional=false,facing=west": { "model": "block/command_block", "y": 270 },
"conditional=false,facing=east": { "model": "block/command_block", "y": 90 },
"conditional=true,facing=down": { "model": "block/minecart/empty" },
"conditional=true,facing=up": { "model": "block/minecart/chest" },