테스트용...
-
README.md
를 먼저 만들었을 때README.md
,index.html
이 있을 때 어떤 파일이 대표로 보일까 - 결과:README.md
# -*- encoding: utf-8 -*- | |
import selenium | |
from selenium import webdriver | |
from time import sleep | |
driver = webdriver.Chrome('(웹드라이버 경로)') | |
driver.implicitly_wait(3) | |
driver.get('https://band.us/band/(밴드 ID)') |
var readline = require('readline'); | |
var crypto = require('crypto'); | |
var kdf2 = require('pbkdf2-password'); | |
var hasher = kdf2({digest: 'sha256', iterations: 1000, keyLength: 64}); | |
var r = readline.createInterface({ | |
input: process.stdin, | |
output: process.stdout | |
}); |
#include <stdio.h> | |
#include <stdint.h> | |
#include "primes.h" | |
int main() | |
{ | |
puts("소인수분해할 int 범위의 수를 입력하세요."); | |
int64_t input; | |
struct |
//----------------------------------------------------------------------------- | |
// File: Meshes.cpp | |
// | |
// Desc: For advanced geometry, most apps will prefer to load pre-authored | |
// meshes from a file. Fortunately, when using meshes, D3DX does most of | |
// the work for this, parsing a geometry file and creating vertx buffers | |
// (and index buffers) for us. This tutorial shows how to use a D3DXMESH | |
// object, including loading it from a file and rendering it. One thing | |
// D3DX does not handle for us is the materials and textures for a mesh, | |
// so note that we have to handle those manually. |
var InfiniteScroll = window.InfiniteScroll = (function () { | |
var instanceKey = window.Symbol ? Symbol('InfiniteScroll') : '__IE_POLYFILL__SYMBOL__INFINITE_SCROLL'; | |
function result(options) { | |
if (!(this instanceof result)) { | |
throw new Error('InfiniteScroll must called with new operator and options object'); | |
} | |
this.init(options); | |
} | |
Object.defineProperties(result.prototype, { | |
init: { |
var InputAutocomplete = window.InputAutocomplete = (function () { | |
function result(options) { | |
if (!(this instanceof result)) throw new Error('InputAutocomplete is a constructor'); | |
if (!options) throw new Error('InputAutocomplete requires options to be provided'); | |
this.inputElement = options.inputElement; | |
this.show = options.show; | |
this.hide = options.hide; | |
this.setFailed = options.failed; | |
this.setLoading = options.loading; | |
this.setPlaceholder = options.placeholder; |
git clone --sparse --filter=blob:none --depth=1 -b $BRANCH_NAME --single-branch $REPOSITORY_URL dts-react | |
cd dts-react | |
npm i | |
npm i csstype | |
git sparse-checkout add prop-types | |
git sparse-checkout add scheduler/tracing | |
git sparse-checkout add react-dom | |
git sparse-checkout add types/react-addons-create-fragment | |
git sparse-checkout add types/react-addons-linked-state-mixin | |
git sparse-checkout add types/react-addons-pure-render-mixin |
FROM ubuntu:18.04 | |
# command: docker build -t janus-test:0.0.2 . | |
# install dependencies | |
RUN apt update && apt install -y \ | |
libjansson-dev \ | |
libconfig-dev \ | |
libnice-dev \ |
#!/bin/bash | |
# link cache directories to goinfre | |
TARGET=( | |
"Caches" | |
"ApplicationSupport/Code/Cache" | |
"ApplicationSupport/Code/CachedData" | |
"ApplicationSupport/Code/CachedExtensions" |