테스트용...
-
README.md
를 먼저 만들었을 때README.md
,index.html
이 있을 때 어떤 파일이 대표로 보일까 - 결과:README.md
//----------------------------------------------------------------------------- | |
// File: Meshes.cpp | |
// | |
// Desc: For advanced geometry, most apps will prefer to load pre-authored | |
// meshes from a file. Fortunately, when using meshes, D3DX does most of | |
// the work for this, parsing a geometry file and creating vertx buffers | |
// (and index buffers) for us. This tutorial shows how to use a D3DXMESH | |
// object, including loading it from a file and rendering it. One thing | |
// D3DX does not handle for us is the materials and textures for a mesh, | |
// so note that we have to handle those manually. |
#include <stdio.h> | |
#include <stdint.h> | |
#include "primes.h" | |
int main() | |
{ | |
puts("소인수분해할 int 범위의 수를 입력하세요."); | |
int64_t input; | |
struct |
var readline = require('readline'); | |
var crypto = require('crypto'); | |
var kdf2 = require('pbkdf2-password'); | |
var hasher = kdf2({digest: 'sha256', iterations: 1000, keyLength: 64}); | |
var r = readline.createInterface({ | |
input: process.stdin, | |
output: process.stdout | |
}); |
# -*- encoding: utf-8 -*- | |
import selenium | |
from selenium import webdriver | |
from time import sleep | |
driver = webdriver.Chrome('(웹드라이버 경로)') | |
driver.implicitly_wait(3) | |
driver.get('https://band.us/band/(밴드 ID)') |