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function jq() {
if [ -f $1 ]; then
FILE=$1; shift
# Move FILE at the end as expected by native jq
command jq "$@" "$FILE"
else
command jq "$@"
fi
}
@jbriales
jbriales / jq.bash
Created June 23, 2019 19:10
Toy jq key autocompletion
function jq() {
if [ -f $1 ]; then
FILE=$1; shift
# Move FILE at the end as expected by native jq
command jq "$@" "$FILE"
else
command jq "$@"
fi
}
@jarutis
jarutis / CMakeLists.txt
Last active July 5, 2024 15:51
Example OpenCL program with C++ and CMake
cmake_minimum_required(VERSION 3.7)
project(opencl_cmake VERSION 0.0.1 LANGUAGES CXX)
add_executable(vadd main)
target_compile_features(vadd PRIVATE cxx_auto_type)
find_package(OpenCL REQUIRED)
target_link_libraries(vadd OpenCL::OpenCL)
@cscalfani
cscalfani / ThinkAboutMonads.md
Last active December 4, 2022 20:58
How to think about monads

How to think about Monads

UPDATE 2021: I wrote this long before I wrote my book Functional Programming Made Easier: A Step-by-step Guide. For a much more in depth discussion on Monads see Chapter 18.

Initially, Monads are the biggest, scariest thing about Functional Programming and especially Haskell. I've used monads for quite some time now, but I didn't have a very good model for what they really are. I read Philip Wadler's paper Monads for functional programming and I still didnt quite see the pattern.

It wasn't until I read the blog post You Could Have Invented Monads! (And Maybe You Already Have.) that I started to see things more clearly.

This is a distillation of those works and most likely an oversimplification in an attempt to make things easier to understand. Nuance can come later. What we need when first le

@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active July 25, 2024 07:43
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@evilactually
evilactually / CMakeLists.txt
Created August 8, 2016 21:00
Compiling GLSL to SPIR-V from CMake
if (${CMAKE_HOST_SYSTEM_PROCESSOR} STREQUAL "AMD64")
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe")
else()
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe")
endif()
file(GLOB_RECURSE GLSL_SOURCE_FILES
"shaders/*.frag"
"shaders/*.vert"
)
// Built with IMPACT - impactjs.org
(function (window) {
"use strict";
Number.prototype.map = function (istart, istop, ostart, ostop) {
return ostart + (ostop - ostart) * ((this - istart) / (istop - istart));
};
Number.prototype.limit = function (min, max) {
return Math.min(max, Math.max(min, this));
};
Number.prototype.round = function (precision) {