This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
process() | |
..() | |
injecting = 0 | |
if(!on) | |
return 0 | |
if(air_contents.temperature > 0) | |
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var getDensityOnMap = function(checkx, checky) | |
{ | |
var ciy = 0; | |
for(var mapstring in map) | |
{ | |
var tmp = map[mapstring]; | |
for(var cix = 0; cix < map[mapstring].length; cix++) | |
{ | |
if((cix+1) == checkx && (ciy+1) == checky); | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
if(strs.length >= 2) | |
println(tempstr); | |
int tempx, tempy; | |
tempx = int(strs[0])/4; | |
tempy = int(strs[1])/4; | |
rect(tempx, tempy, 4, 4); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
__size32 puts = 0x375e;// 4 bytes | |
__size32 ?IsFile@@YADPBD@Z = 0x33c4;// 4 bytes | |
void proc1(); | |
void proc2(); | |
void proc3(); | |
void proc4(); | |
void proc5(); | |
// address: 0x401040 |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
================================================== | |
Function Name : `string' | |
Address : 0x101c179c | |
Relative Address : 0x001c179c | |
Ordinal : 373 (0x175) | |
Filename : byondcore.dll | |
Full Path : C:\Program Files\BYOND\bin\byondcore.dll | |
Type : Exported Function | |
================================================== |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <SFML/Graphics.hpp> | |
#include <iostream> | |
#include <String> | |
using std::string; | |
string map ="\ | |
SSSSSSSSSS\ | |
SWWWWWWWWS\ | |
SWFFFFFFWS\ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/obj/item/clothing/glasses/cyberneticscarf/attack_hand(mob/user as mob) | |
if(istype(user, /mob/living/carbon/human) && istype(user:glasses, /obj/item/clothing/glasses/cyberneticscarf)) | |
if(istype(access_point, /obj/machinery/vr_access)) | |
if(access_point in range(2)) | |
user << "\blue You activate the [src]..." | |
var/mob/living/carbon/human/simulation/M = new(access_point:entry_point) | |
M.real_mob = user | |
M.name = user.name | |
M.real_name = user:real_name |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/vrscript | |
var/vrworld/vr_world //The VR world that this executor is working on. | |
var/loadedscript = "" //The currently loaded script. | |
var/vrscript_func/funcs[] //A list of parsed functions. | |
var/variables[] //A list of defined variables. | |
var/debounce = 0 //Because BYOND is SILLY. |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Profile results (total time) | |
Proc Name Self CPU Total CPU Real Time Calls | |
----------------------------------------------------------------------------------------------- --------- --------- --------- --------- | |
/proc/playsound 2092.437 2101.276 2102.495 2334645 | |
/atom/movable/Del 1196.484 1310.144 1310.479 772772 | |
/zone/proc/process 1111.845 4641.693 4648.255 37448326 | |
/connection/proc/Cleanup 742.901 962.924 970.728 39615264 | |
/datum/controller/game_controller/proc/process_m |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Profile results (average time) | |
Proc Name Self CPU Total CPU Real Time Calls | |
----------------------------------------------------------------------------------------------- --------- --------- --------- --------- | |
/datum/controller/lighting/proc/process 35.451 180.144 0.000 7 | |
/datum/admins/proc/Jobbans 2.156 2.156 2.156 1 | |
/proc/power_failure 1.141 8.438 8.438 1 | |
/datum/controller/lighting/proc/Initialize 0.768 6.669 9.142 6 | |
/datum/controller/gameticker/proc/station_explo |
OlderNewer