Betting currently has the following aspects:
Expected winner = W > L
Underdog = L > W
Winner gain (Gw_aspects):
1. The winner could win at least half the total pot if the algorithm did work --> Discourages
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// This is duels using selection from a pool of biased non-binary weighted randoms. | |
// This makes it so that all players HAVE A TENDENCY duel in a random order before any player duels twice. | |
// 1) It DOES incentivize players with less duels to being picked in duels. | |
// 2) It HAS SOMETHING preventing two players from duelling twice in a row. | |
// 3) It has nothing to prevent 2 duels in a row when only 2 players are left. | |
const ITERATIONS = 1000; | |
const PLAYER_COUNT = 10; // The number of players, or in duo mode, the number of teams. | |
const ELIMINATION_CHANCE_INCREMENT = 0.005; // There is a 4% chance that a player loses on any given round. For simulation purposes. | |
const FULL = 100; |
delta_stat_nsec: 6886112047640834662 | |
delta_stat_nsec: 0 | |
delta_stat_nsec: 0 | |
delta_stat_nsec: 0 | |
delta_stat_nsec: 0 | |
delta_stat_nsec: 0 | |
delta_stat_nsec: 0 | |
delta_stat_nsec: 0 | |
delta_stat_nsec: 0 | |
delta_stat_nsec: 0 |
delta_stat_nsec: 539651628212000 | |
delta_stat_nsec: 90000 | |
delta_stat_nsec: 19000 | |
delta_stat_nsec: 16000 | |
delta_stat_nsec: 16000 | |
delta_stat_nsec: 16000 | |
delta_stat_nsec: 16000 | |
delta_stat_nsec: 16000 | |
delta_stat_nsec: 15000 | |
delta_stat_nsec: 16000 |