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Milosz Moczkowski mmoczkowski

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Parts list for MAV:
Arduino UNO; 1;
MTK3339; 1; http://botland.com.pl/moduly-gps/2662-adafruit-ultimate-gps-modul-gps-mtk3339.html
MPU-6050; 1; http://botland.com.pl/akcelerometry-moduly/1632-mpu-605-modul-3-osiowy-akcelerometr-i-zyroskop-sparkfun.html
BMP180; 1; http://botland.com.pl/czujniki-cisnienia/2128-bmp180-barometr-czujnik-cisnienia-modul-sparkfun.html
ECS HobbyKing 20A Blue series; 4; electropark.pl
BDLC Redox 400/1400; 4; electropark.pl>
public void vote(int candidate) {
/*
switch(candidate) {
case Canditate.DZIERZAWSKI: ++mDzierzawskiVotes; break;
case Canditate.ERBEL: ++mErbelVotes; break;
case Canditate.GORAYSKI: ++mGorayskiVotes; break;
case Canditate.GRONKIEWICZ-WALTZ: ++mBitchVotes; break;
case Canditate.GUZIAŁ: ++mGuzialVotes; break;
case Canditate.NOSAL-IKONOWICZ: ++mIkonowiczVotes; break;
case Canditate.ROZENEK: ++mRozenekVotes; break;
/* Java class */
public void FooHandler {
private long mHandle; // stores native pointer
/* Creates c++ object and returns it's pointer */
private native long init();
/* Calls "delete" on c++ object */
private native void destroy(long handle);
@mmoczkowski
mmoczkowski / gist:677456cc7605846fce9c
Last active August 29, 2015 14:13
Light rays shader
Shader "Custom/Light rays" {
Properties {
_MainTex ("Rays texture", 2D) = "white" {}
_speed ("Speed", Float) = 0.2
}
Category {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Blend SrcAlpha One
IEnumerator Kupka_coroutine() {
while(true) {
if(x>0.9) {
for(float t=0;, t<1; t+=speed*Time.delta) {
//przesun kamere o 1 step
yield return null;
}
} else {
yield return null;
using System;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEditorInternal;
[InitializeOnLoad]
public static class MecanimParamsGeneration {
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.IO;
using System.Text;
public class ConstantsGenerator : EditorWindow
{
private const string CLASS_HEADER = "// This class is auto-generated, do not modify.\n";
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.IO;
using System.Text;
public class ConstantsGenerator : EditorWindow
{
private const string CLASS_HEADER = "// This class is auto-generated, do not modify.\n";
Receiving unhandled NULL exception
Launching bug reporter
Obtained 27 stack frames.
#0 0x00000101ff8437 in AnimationPlayable::ConnectNoTopologyChange(AnimationPlayable*, AnimationPlayable*, int, int)
#1 0x000001020554fe in mecanim::statemachine::EndTransition(mecanim::statemachine::StateMachineInput const&, mecanim::statemachine::StateMachineOutput&, mecanim::statemachine::StateMachineMemory&, mecanim::memory::MecanimAllocator&)
#2 0x000001020557b5 in mecanim::statemachine::EvaluateStateMachine(mecanim::statemachine::StateMachineConstant const&, mecanim::statemachine::StateMachineInput const&, mecanim::statemachine::StateMachineOutput&, mecanim::statemachine::StateMachineMemory&, mecanim::statemachine::StateMachineWorkspace&)
#3 0x00000101ffda70 in AnimatorControllerPlayable::UpdateGraph(float)
#4 0x00000101ffd633 in AnimatorControllerPlayable::PrepareFrame(FrameData const&, Playable*)
#5 0x00000100ca7aa8 in RecursivePlayableTraverser::Traverse(FrameData&, Playable*, Playable*, DirectorPlayer*, int, voi
namespace Sathra.Localization {
[ExecuteInEditMode]
[RequireComponent(typeof(Text))]
public class Localizer : MonoBehaviour {
#region Inspector
[SerializeField] private int _resId = 0;
#endregion