(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
# Parses YouTube URLs directly or from iframe code. Handles: | |
# * Address bar on YouTube url (ex: http://www.youtube.com/watch?v=ZFqlHhCNBOI) | |
# * Direct http://youtu.be/ url (ex: http://youtu.be/ZFqlHhCNBOI) | |
# * Full iframe embed code (ex: <iframe src="http://www.youtube.com/embed/ZFqlHhCNBOI">) | |
# * Old <object> tag embed code (ex: <object><param name="movie" value="http://www.youtube.com/v/ZFqlHhCNBOI">...) | |
/(youtu\.be\/|youtube\.com\/(watch\?(.*&)?v=|(embed|v)\/))([^\?&"'>]+)/ | |
$5 #=> the video ID | |
# test it on Rubular: http://rubular.com/r/eaJeSMkJvo |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
#!/bin/bash | |
if [ "$EUID" -ne 0 ] | |
then echo "Please run as root" | |
exit | |
fi | |
apt-get install pkg-config libmagickwand-dev -y | |
cd /tmp | |
wget https://pecl.php.net/get/imagick-3.4.0.tgz | |
tar xvzf imagick-3.4.0.tgz |
Even tho Unity has implemented a game-center api (Social api) it doesn't have a way to generate a verification signature, which you need to use game-center as a authentication method.
Luckily the objective-c
code required is pretty straight forward. (Apple documentation: generateIdentityVerificationSignature)
#import <Foundation/Foundation.h>
#import <GameKit/GameKit.h>
typedef void (*IdentityVerificationSignatureCallback)(const char * publicKeyUrl, const char * signature, int signatureLength, const char * salt, int saltLength, const uint64_t timestamp, const char * error);