View hou_dataTypeConversions.h
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//Convert integer to string | |
s@string_attribute = itoa(i@int_attribute); | |
//Convert string to integer | |
i@int_attribute = atoi(s@string_attribute); | |
//Convert string to float | |
f@float_attribute = atof(s@string_attribute); |
View hou_nodeColors.py
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# Sorted from left to right and top to bottom. | |
# Row 1 | |
hou.Color(0.8,0.016,0.016) | |
hou.Color(1.0,0.0,0.0) | |
hou.Color(0.98,0.275,0.275) | |
hou.Color(0.996,0.682,0.682) | |
hou.Color(1.0,0.529,0.624) | |
hou.Color(0.624,0.329,0.396) | |
# Row 2 | |
hou.Color(0.573,0.353,0.0) |
View hou_attributeToLocalVar.h
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// Create custom variable | |
int pt_id = i@ptnum; | |
// Assign variable to point attribute | |
i@pt_id = pt_id; | |
// Map point attribute to local variable | |
addvariablename(0, "pt_id", "PT_ID"); |
View hou_nodeShapes.py
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editor = hou.ui.paneTabOfType(hou.paneTabType.NetworkEditor) | |
print(editor.nodeShapes()) | |
# Returned tuple of strings: | |
# ('rect', 'bone', 'bulge', 'bulge_down', 'burst', 'camera', | |
# 'chevron_down', 'chevron_up', 'cigar', 'circle', 'clipped_left', | |
# 'clipped_right', 'cloud', 'diamond', 'ensign', 'gurgle', 'light', | |
# 'null', 'oval', 'peanut', 'pointy', 'slash', 'squared', 'star', | |
# 'tabbed_left', 'tabbed_right', 'tilted', 'trapezoid_down', | |
# 'trapezoid_up', 'wave') |
View hou_addNodeParms.py
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# Acquire node from network | |
node = hou.node('/obj/geo/node') | |
# Add folder used to collect all newly create parameters | |
folder = hou.FolderParmTemplate("folder", "Folder Name") | |
# Define folder type; default is Tabs. Set to Simple | |
folder.setFolderType(hou.folderType.Simple) | |
# Add parameter types, defined by parameter name, label, and number of components | |
# Add float parameter |
View hou_networkEditorPref.py
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# Access panes in the current Houdini desktop using the | |
# the hou.ui class with/out the hou.Desktop class. | |
panes = hou.ui.currentPaneTabs() | |
panes = hou.ui.curDesktop().currentPaneTabs() | |
(<hou.NetworkEditor panetab1>, <hou.PythonShell panetab2>) | |
# View current setting for each available preference for | |
# the selected Network Editor pane. | |
pane = panes[0] | |
pane.getPrefs() |
View hou_setNsetExpression.py
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rotateNode = hou.node('obj/box1/transform1') | |
speed = 20 | |
# set() used to specify param value with corresponding data type. | |
rotateNode.parm('rz').set(10) | |
# However, it cannot be used to set the value with a non-compatible | |
# data type, such as a string channel reference. The use of | |
# setExpression() allows for such instances. | |
rotateNode.parm('ry').setExpression('ch("../box1/divrate2") * {}'.format(speed)) | |
# Reference: https://www.sidefx.com/docs/houdini/hom/hou/Parm.html |
View hou_defaultNoteAndBoxColor.py
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# Get default Houdini OOTB colors for Sticky Notes, Text, and Network Boxes | |
print(hou.defaultColor(hou.colorItemType.StickyNote)) | |
# <hou.Color r=1, g=0.969, b=0.522> | |
print(hou.defaultColor(hou.colorItemType.StickyNoteText)) | |
# <hou.Color r=0, g=0, b=0> | |
print(hou.defaultColor(hou.colorItemType.NetworkBox)) | |
# <hou.Color r=0.52, g=0.52, b=0.52> | |
# Set custom default colors for Houdini Sticky Notes and Network Boxes | |
# Sticky Notes set to white |
View hou_padPieceNumber.h
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// Fractured pieces are generated with @name such as 'piece0', 'piece1', etc. | |
// The following prim wrangle renames each piece with a padded number. | |
// String var to hold padded piece number. | |
string new_name = sprintf("piece_%04d", opdigits(@name)); | |
// Update piece name. | |
s@name = new_name; |
View hou_staticDynamicValues.h
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// Static Values | |
variable = {0,1,2}; | |
// Dynamic Values | |
variable = set(x,y,z); |
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