- Use as much existing functionality as possible for implementation
- No new APIs, no new language bindings
- Use Clang for state-of-the-art C++11 support and diagnostics
- Keep It Simple, Stupid
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/home/mosra/Code/magnum/src/DebugTools/Implementation/CapsuleRendererTransformat | |
ion.h:62: error: could not convert ‘{{Magnum::Math::Matrix3< <template-parameter | |
-1-1> >::translation [with T = float](((const Magnum::Math::Vector2<float>&)((co | |
nst Magnum::Math::Vector2<float>*)(&((const Magnum::Vector2*)a)->Magnum::Math::V | |
ector2< <template-parameter-1-1> >::operator+ [with T = float](((const Magnum::M | |
ath::Vector<2ul, float>&)((const Magnum::Math::Vector<2ul, float>*)(& capDistanc | |
e.Magnum::Math::Vector2<float>::<anonymous>)))))))).Magnum::Math::Matrix3< <temp | |
late-parameter-1-1> >::operator* [with T = float](((const Magnum::Math::Matrix<3 | |
ul, float>&)(& rotationScaling.Magnum::Math::Matrix3<float>::<anonymous>))), Mag | |
num::Math::Matrix3< <template-parameter-1-1> >::translation [with T = float](((c |
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find_package(Magnum REQUIRED | |
SceneGraph | |
Shaders | |
Sdl2Application) | |
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CORRADE_CXX_FLAGS}") | |
include_directories(${MAGNUM_INCLUDE_DIRS} ${MAGNUM_APPLICATION_INCLUDE_DIRS}) | |
add_executable(MyApplication MyApplication.cpp) | |
target_link_libraries(MyApplication |
First, create the named tuple from list of cosi::field
instances. First parameter is name in resulting JSON, second is optional field name in SQL query. If not used, the same name is used for both JSON and SQL.
auto t = cosi::make(
cosi::string_f {"data"},
cosi::int_f {"integerData", "COUNT(data)"},
cosi::double_f {"moreData", "another_table.data"}
);
Magnum now has compile-time matrix/vector library. With full C++14 support in Clang 3.4 you can throw out nearly all manual precomputations, just slap constexpr
on the result and be done with it:
#include <Magnum/Magnum.h>
#include <Magnum/Math/Matrix4.h>
using namespace Magnum;
int main() {
constexpr auto a = Matrix4::scaling(Vector3::xScale(3.0f))*
Inspired with real D language feature: http://wiki.dlang.org/Voldemort_types
Compile in GCC/Clang with -std=c++14
.
#include <iostream>
#include <typeinfo>
auto eh() {
struct Voldemort {
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diff --git a/src/MagnumExternal/OpenGL/GL/extensions.txt b/src/MagnumExternal/OpenGL/GL/extensions.txt | |
index 82b268d..18e158d 100644 | |
--- a/src/MagnumExternal/OpenGL/GL/extensions.txt | |
+++ b/src/MagnumExternal/OpenGL/GL/extensions.txt | |
@@ -34,3 +34,5 @@ extension KHR_texture_compression_astc_hdr optional | |
extension KHR_blend_equation_advanced optional | |
extension KHR_blend_equation_advanced_coherent optional | |
extension KHR_no_error optional | |
+ | |
+extension NV_conservative_raster optional |
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#include <Corrade/Utility/Assert.h> | |
#include <Corrade/PluginManager/Manager.h> | |
#include <Magnum/Magnum.h> | |
#include <Magnum/ImageView.h> | |
#include <Magnum/PixelFormat.h> | |
#include <Magnum/Math/Color.h> | |
#include <Magnum/Trade/AbstractImageConverter.h> | |
#include <MagnumExternal/Vulkan/flextVk.h> | |
#include <MagnumExternal/Vulkan/flextVkGlobal.h> |
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#include <Magnum/DebugTools/Screenshot.h> | |
#include <Magnum/GL/Buffer.h> | |
#include <Magnum/GL/Framebuffer.h> | |
#include <Magnum/GL/Mesh.h> | |
#include <Magnum/GL/Renderbuffer.h> | |
#include <Magnum/GL/RenderbufferFormat.h> | |
#ifdef MAGNUM_TARGET_HEADLESS | |
#include <Magnum/Platform/WindowlessEglApplication.h> | |
#elif defined(CORRADE_TARGET_IOS) | |
#include <Magnum/Platform/WindowlessIosApplication.h> |
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// g++ -std=c++11 sdl-setwindowtitle.cpp -lSDL2 | |
#include <SDL2/SDL.h> | |
int main() { | |
SDL_Init(SDL_INIT_VIDEO); | |
SDL_Window* w = SDL_CreateWindow( | |
/* If you flip this, SDL_SetWindowTitle() below starts working */ | |
#if 1 |