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| var getDamResolution = function(success, targetToken, selectedToken) { | |
| // setup block | |
| var whoTarg = getObj('character', targetToken.get('represents')); | |
| var who = getObj('character', selectedToken.get('represents')); | |
| var whoName = selectedToken.get('name'); | |
| var whoTargName = targetToken.get('name'); | |
| // get weapon damage properties | |
| var whoMainBonus = parseInt(getAttrByName(who.id, 'bonus_main')); | |
| var whoCritMulti = parseInt(getAttrByName(who.id, 'critmulti_main')); | |
| var whoNumDice = parseInt(getAttrByName(who.id, 'numdice_main')); |
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| on("chat:message", function(msg) { | |
| //setup block | |
| if (msg.type != 'api') return; | |
| var parts = msg.content.split(' '); | |
| var command = parts.shift().substring(1); | |
| //variable space | |
| var selectedId = parts[0]; | |
| var targetId = parts[1]; | |
| var selectedToken = getObj('graphic', selectedId); | |
| var targetToken = getObj('graphic', targetId); |
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| on("chat:message", function(msg) { | |
| //setup block | |
| if (msg.type != 'api') return; | |
| var parts = msg.content.split(' '); | |
| var command = parts.shift().substring(1); | |
| //variable space | |
| var selectedId = parts[0]; | |
| var targetId = parts[1]; | |
| var selectedToken = getObj('graphic', selectedId); | |
| var targetToken = getObj('graphic', targetId) |
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| on("chat:message", function(msg) { | |
| //setup block | |
| if (msg.type != 'api') return; | |
| var parts = msg.content.split(' '); | |
| var command = parts.shift().substring(1); | |
| //variable space | |
| var selectedId = parts[0]; | |
| var targetId = parts[1]; | |
| var selectedToken = getObj('graphic', selectedId); | |
| var targetToken = getObj('graphic', targetId) |
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| on('change:attribute:current', function(obj, prev) { | |
| var miscMod; | |
| switch (obj.get('name')) { | |
| case 'head_stat_bonus': | |
| case 'chest_stat_bonus': | |
| case 'shield_stat_bonus': | |
| case 'belt_stat_bonus': | |
| case 'legs_stat_bonus': | |
| case 'bracers_stat_bonus': |
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| <table> | |
| <!-- Armor and Shield --> | |
| <tr> | |
| <th style="text-align: left; font-size: 0.6em;">Slot</th><th style="text-align: left; font-size: 0.6em;">Armor</th><th style="text-align: left; font-size: 0.6em;">AC Bonus</th><th style="text-align: left; font-size: 0.6em;">Max Dex</th><th style="text-align: left; font-size: 0.6em;">Type</th><th style="text-align: left; font-size: 0.6em;">Penalty</th><th style="text-align: left; font-size: 0.6em;">Failure</th><th style="text-align: left; font-size: 0.6em;">Magical Properties</th><th style="text-align: left; font-size: 0.6em;">Stat Type</th><th style="text-align: left; font-size: 0.6em;">Stat Bonus</th><th style="text-align: center; font-size: 0.6em;">Update</th><th style="text-align: center; font-size: 0.6em;">Reset</th> | |
| </tr> | |
| <tr> | |
| <td style="width: 65px;">Head</td> | |
| <td><input type="text" name="attr_head_armor" style="width: 150px;"></td> | |
| <td><input type="number" value="0" name="attr_head_ac_bonus" style="width: 40px"></td> |
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| <table> | |
| <!-- Armor and Shield --> | |
| <tr> | |
| <th style="text-align: left; font-size: 0.6em;">Slot</th><th style="text-align: left; font-size: 0.6em;">Armor</th><th style="text-align: left; font-size: 0.6em;">AC Bonus</th><th style="text-align: left; font-size: 0.6em;">Max Dex</th><th style="text-align: left; font-size: 0.6em;">Type</th><th style="text-align: left; font-size: 0.6em;">Penalty</th><th style="text-align: left; font-size: 0.6em;">Failure</th><th style="text-align: left; font-size: 0.6em;">Magical Properties</th><th style="text-align: left; font-size: 0.6em;">Stat Type</th><th style="text-align: left; font-size: 0.6em;">Stat Bonus</th><th style="text-align: center; font-size: 0.6em;">Update</th><th style="text-align: center; font-size: 0.6em;">Reset</th> | |
| </tr> | |
| <tr> | |
| <td style="width: 65px;">Head</td> | |
| <td><input type="text" name="attr_head_armor" style="width: 150px;"></td> | |
| <td><input type="number" value="0" name="attr_head_ac_bonus" style="width: 40px"></td> |
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| <tr> | |
| <td><button class="sheet-stat-button" type="roll" name="attr_strcheck" title='Strength Check' value="@{character_name} STR check: [[1d20 + floor(@{STR}/2-15)]]"/>STR</td> | |
| <td><input class="sheet-inputbox" type="number" value="10" name="attr_STR" style="height: 24px; width: 40px;" title="Strength @{STR}" /></td> | |
| <td><input class="sheet-inputbox" type="number" value="@{STR}+@{STR_mod_misc}+@{STR_mod_temp}" name="attr_STR_adj" style="height: 24px; width: 40px;" title="Adjusted Strength @{STR_adj}" disabled></td> | |
| <td><input class="sheet-inputbox" type="number" value="floor((@{STR_adj}/2)-5)" name="attr_STR_mod" style="height: 24px; width: 40px;" title="Strength Modifier @{STR_mod}" disabled ></td> | |
| <td><input class="sheet-inputbox" type="number" value="0" name="attr_STR_mod_misc" style="height: 24px; width: 40px;" title="Misc Modifier @{STR_mod_misc}" /></td> | |
| <td><input class="sheet-inputbox" type="number" value="0" name="attr_STR_mod_temp" style="height: 24px; width: 40px;" title="Temporary Modif |
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| <div class='sheet-2colrow' > | |
| <div class='sheet-col' style="width: 250px;"> | |
| <table style="height: 100px;"> | |
| <tr style="text-align: center;"><br> | |
| <td> | |
| <img src="http://i.imgur.com/jJGqnD3.png" style="width: 250px;"></img> | |
| <div style="width: 270px; font-size: 1em;">Custom Character Sheet for the roll20 system</div> | |
| </td> | |
| </tr> | |
| </table> |
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| <div class='sheet-2colrow' > | |
| <div class='sheet-col' style="width: 250px;"> | |
| <table style="height: 100px;"> | |
| <tr style="text-align: center;"><br> | |
| <td> | |
| <img src="http://i.imgur.com/jJGqnD3.png" style="width: 250px;"></img> | |
| <div style="width: 270px; font-size: 1em;">Custom Character Sheet for the roll20 system</div> | |
| </td> | |
| </tr> | |
| </table> |
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