Skip to content

Instantly share code, notes, and snippets.

@creationix
creationix / run.js
Last active March 7, 2017 18:36
universal callback/continuable/thunk generator runner
function run(generator) {
// Pass in resume for no-wrap function calls
var iterator = generator(resume);
var data = null, yielded = false;
next();
check();
function next(item) {
var cont = iterator.next(item).value;
@TheSeamau5
TheSeamau5 / NewRecordEntityComponentSystem.elm
Last active June 12, 2017 03:23
Example under the New Record Entity Component System
import List (map, (::))
import Color (Color, rgb)
import Keyboard (arrows)
import Signal (Signal, (<~), foldp)
import Graphics.Collage (square, circle, move, filled, collage, Form)
import Graphics.Element (Element)
type alias Vector = {
x : Float,
y : Float
@dgieselaar
dgieselaar / gist:8b20e9d593e1806a098b
Last active July 5, 2017 10:39
Code splitting, lazy-loading, import statements, Angular + newNgRouter + ocLazyLoad + webpack
import _ from 'lodash';
import angular from 'angular';
import 'angular-new-router';
import 'oclazyload';
function AppController ( ) {
}
AppController.$routeConfig = [];
@TheSeamau5
TheSeamau5 / QuasiFullECS.elm
Last active August 3, 2017 23:09
Quasi-Full expression of Entity Component System in Elm
import Color (Color, rgb)
import Graphics.Collage (..)
import Graphics.Element (Element)
import List ((::), map)
import Signal (Signal, foldp, (<~), sampleOn)
import Keyboard (arrows)
import Time (millisecond, every)
--------------------------
@kspeakman
kspeakman / FileUtils.elm
Last active November 14, 2017 21:13
Elm file uploads as simple as I could make them
module FileUtils exposing (..)
import Native.FileUtils
import Html exposing (..)
import Html.Events exposing (..)
import Http exposing (Body)
import Json.Decode as Json
type alias File =
@creationix
creationix / output.log
Created May 8, 2013 22:02
Working version of generator async code sample. Using node from https://github.com/andywingo/node/tree/v8-3.19
tim@touchsmart:~/Code$ nvm use v0.11.2-generators
Now using node v0.11.2-generators
tim@touchsmart:~/Code$ node --harmony testgen.js
<Buffer 76 61 72 20 66 73 20 3d 20 72 65 71 75 69 72 65 28 27 66 73 27 29 3b 0a 66 75 6e 63 74 69 6f 6e 20 72 65 61 64 46 69 6c 65 28 70 61 74 68 2c 20 65 6e 63 ...>
Sleeping for 2000ms...
Done
@shaond
shaond / proxy.js
Last active June 27, 2018 11:28
Node.js code to proxy an upstream webpage using cheerio
var http = require('http');
var express = require('express');
var router = express.Router();
/* GET users listing. */
router.get('/', function(req, res) {
var request = require('request');
var url = req.query.url;
@jorgebastida
jorgebastida / ipdb.sublime-snippet
Created June 15, 2011 08:42
Sublime text 2 ipdb snippet - import ipdb; ipdb.set.trace()
<snippet>
<content><![CDATA[import ipdb; ipdb.set_trace()]]></content>
<tabTrigger>ipdb</tabTrigger>
<scope>source.python</scope>
<description>ipdb</description>
</snippet>
@TheSeamau5
TheSeamau5 / EntityComponentSystemExploration.md
Created December 29, 2014 23:16
An exploration of the Entity Component System in Elm

#Exploring Entity Component Systems in Elm

Entity-Component-System (or ECS) is a pattern for designing programs that is prevalent in the games industry. This pattern consists of three simple parts:

  • Entity : A uniquely identifiable object that may contain any number of components
  • Component : A property usually representing the raw data of one aspect of the object. (Position is a component, Velocity is a component, Strength is a component, etc...)
  • System : A continuous process performing actions on every entity that possesses a component of the same aspect as that system

To understand this, let us try to make a simple example: Boxes that move in space: