const scrConsole = document.createElement('div');
scrConsole.id = 'screenConsole';
scrConsole.style.position = 'absolute';
scrConsole.style.zIndex = 9e9;
scrConsole.style.bottom = '5px';
scrConsole.style.left = '5px';
scrConsole.style.color = 'white';
scrConsole.style.fontSize = '.8em';
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(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){ | |
/* A entry point for the browser bundle version. This gets compiled by: | |
browserify --debug ./ccxt.browser.js > ./build/ccxt.browser.js | |
*/ | |
window.ccxt = require ('./ccxt') | |
},{"./ccxt":2}],2:[function(require,module,exports){ | |
"use strict"; |
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// This simple snippet is a good start for FMA emulation in javascript. | |
// It pass a LOT of accuracy tests but can't handle cases with overflows and odd rounding | |
// IEEE compliant version is developed here: https://github.com/munsocket/proposal-fma/ | |
export function fma(a, b, c) { | |
let LO; | |
function twoSum(a, b) { | |
let s = a + b; | |
let a1 = s - b; |
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// copy paste this in console | |
function shader_exporter(duration, width, heigth, paused) { | |
document.getElementById('demogl').style.width = width + 'px'; | |
document.getElementById('demogl').style.height = heigth + 'px'; | |
document.getElementById('myResetButton').click(); | |
document.getElementById('myRecord').click(); | |
if (paused) document.getElementById('myPauseButton').click(); | |
let t0 = performance.now(); | |
function loop(){ | |
if (performance.now() - t0 > duration * 1000) { |
https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#implementation-status
Windows bat ( canary )
chrome --enable-unsafe-webgpu --host-resolver-rules="MAP *google.com 127.0.0.1" --new-window "https://compute.toys"
MacOS applescript (canary package)
N png -> mp4
ffmpeg -r 30 -i "img%02d.png" -pix_fmt yuv420p -movflags +faststart perfectloop.mp4
trim first 5 second
ffmpeg -ss 00:00:05 -t 00:00:10 -i 1.mov 2.mov
Revision: 06.08.2023, https://compute.toys/view/407
fn sdSphere(p: vec3f, r: f32) -> f32 {
return length(p) - r;
}
Revision: 06.08.2023, https://compute.toys/view/398
fn sdCircle(p: vec2f, r: f32) -> f32 {
return length(p) - r;
}