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#include <unistd.h> | |
#include <string.h> | |
#include <sys/wait.h> | |
#include <stdio.h> | |
typedef struct s_ms { | |
int _, | |
start, | |
pipes[2][2], | |
redirect[2], |
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document.body.setAttribute("style", "background-image: unset; background: #424242") |
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[ | |
{ | |
"key": "ctrl+o", | |
"command": "-lineBreakInsert", | |
"when": "textInputFocus && !editorReadonly" | |
}, | |
{ | |
"key": "ctrl+o", | |
"command": "cursorLineEnd", | |
"when": "textInputFocus" |
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<?xml version="1.1" encoding="UTF-8"?> | |
<!DOCTYPE keyboard SYSTEM "file://localhost/System/Library/DTDs/KeyboardLayout.dtd"> | |
<!-- | |
Data generated Sun Oct 8 03:52:52 2023 | |
Generated by kluchrtoxml_64 build 203 | |
--> | |
<!--Last edited by Ukelele version 359 on 2023-10-08 at 04:45 (GMT+3)--> |
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#include "minilibx_macos/mlx.h" | |
#include <math.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
typedef struct g_game | |
{ | |
void *mlx_p; | |
void *win_p; |
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