This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
相手 - 自分 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
UPDATE ADDLINE From "立ち待機" To "*ジャンプ" | |
UPDATE ADDCOND trigger "jump" From "立ち待機" To "*ジャンプ" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; // 追加 | |
public class Banana1 : MonoBehaviour { | |
[MenuItem("Bye bye Earth!/Rocket1/Space2/Moon3")] | |
static void GoToTheMoon() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// アニメーター・コントローラーの取得例。 | |
// AnimatorController ac = (AnimatorController)AssetDatabase.LoadAssetAtPath<AnimatorController>("Assets/Resources/AnimatorControllers/AniCon@Char3.controller"); | |
void ScanRecursive(List<AnimatorStateMachine> aStateMachineList, AnimatorStateMachine aStateMachine) | |
{ | |
aStateMachineList.Add(aStateMachine); | |
foreach (ChildAnimatorStateMachine caStateMachine in aStateMachine.stateMachines) | |
{ | |
ScanRecursive(aStateMachineList, caStateMachine.stateMachine); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/// <summary> | |
/// シーンの Start( )メソッドで呼び出してください。 | |
/// </summary> | |
public void InsertAllStates() | |
{ | |
hash_to_index = new Dictionary<int, int>(); // <hash,AstateIndex> | |
for (int iAstate = 0; iAstate < index_to_record.Count; iAstate++) | |
{ | |
AstateRecordable astate = index_to_record[iAstate]; // [AstateIndex] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
TRANSITION ADD | |
FROM "Base Layer.SMove" | |
TO "Base Layer.SAtkLP" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Assets/StellaQL/AnimatorControllers/Demo_Zoo.controller |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
TRANSITION INSERT | |
FROM "Base Layer\.Any State" | |
TO "Base Layer\.Foo" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
TRANSITION INSERT | |
FROM "Base Layer\.DMove" | |
TO TAG ( (Dash) [Punch Kick] ) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
REM ***** BASIC ***** | |
Sub Main | |
msgbox "Hello World!!" | |
Dim oSheet as Object ' シート | |
Dim oSheets As Object ' シートのリスト | |
Dim sheetName As String ' シートの名前 | |
Dim oDoc As Object ' 新しいブック | |
Dim Dummy() ' 使わない引数に |
OlderNewer