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Matthias Viranyi mviranyi

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using UnityEngine;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
using System.Collections.Generic;
using System.Collections;
using System;
class RXSolutionFixer : AssetPostprocessor
{
@mviranyi
mviranyi / io_export_batch_obj.py
Created June 30, 2022 11:00 — forked from p2or/io_export_batch_obj.md
[Blender 3.1+] - Batch export scene objects to separate obj files https://blender.stackexchange.com/a/31852/3710
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the