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mycodingdad / arproxy.shader
Last active September 30, 2019 14:55
Unity shader for Universal RP and AR Foundation, renders as transparent with occlusion and shadows. Put this on AR planes to get shadows and occlusion for 3D objects. (From https://gist.github.com/StigOlavsen/c75c78df4e704aeb5f904b6c851748ff)
Shader "AR Proxy"
{
Properties
{
}
SubShader
{
Tags
{
@mycodingdad
mycodingdad / AR Proxy.shader
Created September 30, 2019 14:54
Unity shader for Universal RP and AR Foundation, renders as transparent with occlusion and shadows. Put this on AR planes to get shadows and occlusion for 3D objects.
Shader "AR Proxy"
{
Properties
{
}
SubShader
{
Tags
{
@mycodingdad
mycodingdad / app.plist
Created August 7, 2022 04:23
Over-the-air Distribution plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>