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@mhaimes
mhaimes / EnumContainer.cpp
Created February 10, 2018 05:15
Here's the magic incantation to make Enums & Structs work in the Editor from Blueprints and from C++ land in modern versions of Unreal Engine 4
// MIT License
#include "EnumContainer.h"
FString UEnumContainer::GetStringFromE_TileState(E_TileState EnumValue)
{
FString EnumName = FString(TEXT("E_TileState"));
return EnumToString<E_TileState>(EnumName, EnumValue);
}
@wojteklu
wojteklu / clean_code.md
Last active July 8, 2024 21:46
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules