problems and solutions
We will be done if...
- npx create-react-app is runs and completes successfully
- student can run the react app created by the above
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MouseLookScript : MonoBehaviour | |
{ | |
public float lookSensitivity = 10f; | |
private float leftRightAngle = 0; | |
private float upDownAngle = 0; |
# This .gitignore file should be placed at the root of your Unity project directory | |
# | |
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | |
# Neill modified to ignore .log files. | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ |
[ | |
{ | |
"placeName": "St. Thomas", | |
"location": "British Virgin Islands, Caribbean", | |
"description": "Beautiful island with great people, be careful of the lizards", | |
"image": { | |
"src": "https://images.unsplash.com/photo-1557598003-15d7d605adaa?ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&ixlib=rb-1.2.1&auto=format&fit=crop&w=2070&q=80", | |
"altText": "Virgin islands beach" | |
} | |
}, |
#!/bin/bash | |
#Script to test puppet files have valid syntax. | |
#Intended for use with hudson/jenkins. | |
set -e | |
set -u | |
fail=0 | |
#TODO: Run these in parallel - we have 4 cores. | |
#TODO: Control the environment (through the config dir?). |
on isMidiButtonPressed(msg, bNumber) | |
return ((item 1 of msg = 191) and (item 2 of msg = bNumber) and (item 3 of msg > 0)) | |
end isMidiButtonPressed | |
on jsClick(theTab, sel) | |
tell application "Google Chrome" | |
execute theTab javascript ("document.querySelector('" & sel & "').click()") | |
end tell | |
end jsClick |
import * as THREE from 'https://unpkg.com/three@0.122.0/build/three.module.js'; | |
function dumpObjectToTextLines(obj, lines = [], isLast = true, prefix = '') { | |
if (!obj || !obj.children) { | |
return lines; | |
} | |
const localPrefix = isLast ? '└─' : '├─'; | |
lines.push(`${prefix}${prefix ? localPrefix : ''}${obj.name || '*no-name*'} [${obj.type}]`); | |
const newPrefix = prefix + (isLast ? ' ' : '│ '); | |
const lastNdx = obj.children.length - 1; |
{ | |
"title": "Adana", | |
"ingredients": [ | |
"1 kg ground lamb", | |
"Kosher salt", | |
"4 teaspoons ground cumin, divided", | |
"4 tablespoons ground sumac, divided", | |
"4 tablespoon ground Urfa pepper flakes, divided", | |
"4 tablespoons ice-cold water" | |
], |
{-# LANGUAGE OverloadedStrings #-} | |
-- This is a very simple example of parsing and generating json with Aeson, | |
-- by a haskell newbie and intended for newbies. | |
-- | |
-- This almost certainly contains a number of bad practices. It works for | |
-- me and hopefully will get you started. | |
-- | |
-- I couldn't find a stand-alone example of Aeson usage and found it tricky to | |
-- get going. For example, if you don't realize to enable the language extension |
// Trying to build stacked crosssectional plates of animated 3d noise, to mimic this work: | |
//https://jacobjoaquin.tumblr.com/post/188120374046/jacobjoaquin-volumetric-noise-20190225 | |
// | |
// Using the noise algorithm from this shader by iq: https://www.shadertoy.com/view/4sfGzS | |
// then making it have octaves. | |
// | |
// TODO: Make the plates square and isometric. | |
// TODO: Fix the noise so that builds in from both up as well as down. | |
// TODO: Correctly just overlay the colours of each upper disc on the lower discs, if the upper pixel is not transparent. Need to model alpha. | |
// TODO: don't calculate a noise value that is going to be thrown away! |