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@0xced
0xced / UIDevice+serialNumber.h
Last active February 7, 2024 06:14
UIDevice+serialNumber
/*
* Adds the serialNumber property to the UIDevice class
*
* The implementation uses undocumented (for iOS) IOKit functions,
* so handle with caution and be prepared for nil.
*/
#import <UIKit/UIDevice.h>
@interface UIDevice (serialNumber)
@fmela
fmela / stacktrace.cxx
Last active September 22, 2023 10:58
A C++ function that produces a stack backtrace with demangled function & method names.
/*
* Copyright (c) 2009-2017, Farooq Mela
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
@j0sh
j0sh / Makefile
Created March 31, 2011 07:05
iOS static library cross-compile script.
# iOS builds for ARMv7 and simulator i386.
# Assumes any dependencies are in a local folder called libs and
# headers in a local folder called headers.
# Dependencies should already have been compiled for the target arch.
PROJ=untitled
ifeq ($(IOS), 1)
ARCH=armv7
DEVICE=OS
CC_FLAGS=-arch $(ARCH)
@mediabounds
mediabounds / floatsign.sh
Last active March 31, 2024 18:43
A small bash script to re-sign iOS applications.
# !/bin/bash
# Copyright (c) 2011 Float Mobile Learning
# http://www.floatlearning.com/
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active June 21, 2024 03:23
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
@bomberstudios
bomberstudios / Change Font.sketchplugin
Last active May 20, 2024 03:42
Change font family for all text layers in Sketch
// Change font (ctrl a)
var doc = context.document,
selection = context.selection,
font_name = [doc askForUserInput:"Font name:" initialValue:"Arial"];
function check_layer(layer){
log(layer)
var className = layer.className()
log("Checking layer " + layer + " of klass: " + className)
if (className == "MSTextLayer") {
@BennettSmith
BennettSmith / .gitignore
Last active August 18, 2022 12:09
Google Protobuf v2.6.0 Build Script for iOS
protobuf
protobuf-2.6.0
protobuf-2.6.1
protobuf-master
@syshen
syshen / gist:c24d127e1adc2783e0e7
Last active June 28, 2020 19:31
Universal framework
######################
# Options
######################
REVEAL_ARCHIVE_IN_FINDER=false
FRAMEWORK_NAME="${PROJECT_NAME}"
SIMULATOR_LIBRARY_PATH="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${FRAMEWORK_NAME}.framework"
@rweichler
rweichler / Makefile
Last active March 29, 2023 10:46
HOOK C++ FUNCTION
SDK=/var/root/code/iPhoneOS7.1.sdk
CCPP=clang++ -isysroot $(SDK)
CC=clang -isysroot $(SDK)
all: cat cat.dylib
clean:
rm -f cat cat.dylib
@kristopherjohnson
kristopherjohnson / SystemLog.swift
Last active November 6, 2020 05:59
Demo of using the Apple System Log (ASL) API from Swift
// Note: This must be used in an Xcode project that contains a bridging header
// that includes <asl.h>
import Foundation
/// Provides high-level methods to access the raw data in
/// an ASL message.
struct SystemLogEntry {
/// Key-value pairs read from ASL message
let data: [String : String]