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nekomimi-daimao / DefineSwitcher.cs
Last active March 15, 2024 03:17
DefineSwitcher - switch #define in unity
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Build;
using UnityEngine;
namespace Nekomimi.Daimao
{
/// <summary>
/// Switch #define.
using System;
using UnityEngine;
public class AssetBundleDisposable : IDisposable
{
public AssetBundle AssetBundle { get; private set; }
private bool _disposed = false;
public AssetBundleDisposable(AssetBundle assetBundle)
@nekomimi-daimao
nekomimi-daimao / VRMAutoDisposer.cs
Created July 18, 2020 20:59
call AutoDispose(), dispose VRMImporterContext OnDestroy
using UnityEngine;
namespace VRM.Extension
{
public class VRMAutoDisposer : MonoBehaviour
{
public VRMImporterContext Context;
private void OnDestroy()
{
@nekomimi-daimao
nekomimi-daimao / HumanRanch.cs
Created July 18, 2020 21:01
HumanRanch of VRM
using System;
using System.Collections.Generic;
using System.IO;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VRM;
public class HumanRanch : MonoBehaviour
{
private void Start()
@nekomimi-daimao
nekomimi-daimao / LICENCE
Last active July 18, 2020 21:23
ここのgistに置いてあるコードは別記がない限りCC0です。でも表記してくれたらうれしいです。
https://gist.github.com/nekomimi-daimao
These gists are licensed under CC0 unless a separate license is included in the gist.
http://creativecommons.org/publicdomain/zero/1.0/deed.ja
@nekomimi-daimao
nekomimi-daimao / home.js
Created August 18, 2020 17:30
show json-server start page with --static
const fs = require('fs');
const moduleId = "json-server";
const serveUrl = ["/", "/script.js", "/style.css", "/favicon.ico",];
module.exports = (request, response, next) => {
if (serveUrl.includes(request.url)) {
const fileName = request.url == "/" ? "/index.html" : request.url;
const path = require.resolve(moduleId).split(moduleId)[0] + moduleId + "/public" + fileName;
fs.readFile(path, (err, data) => {
using System;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class ChannelExample : MonoBehaviour
@nekomimi-daimao
nekomimi-daimao / DontDestroyOnLoadCollector.cs
Last active November 30, 2020 17:11
DontDestroyOnLoadCollector
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Nekomimi.Daimao
{
public static class DontDestroyOnLoadCollector
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Register()
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Nekomimi.Daimao.SceneEntry
{
public abstract class EntryBehaviourBase : MonoBehaviour
{
public Scene Scene => gameObject.scene;
/*
* The MIT License (MIT)
*
* Copyright (c) 2021 NekomimiDaimao
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is