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| using UnityEngine; | |
| using Unity.Mathematics; | |
| using static Unity.Mathematics.math; | |
| using System.Collections; | |
| [ExecuteAlways] | |
| public class CharFaceAnim : MonoBehaviour{ | |
| [Header("Idle Eye Movement")] | |
| public float2 idleMoveAmount = float2(4, 0); | |
| public float idleMoveTime = 0.4f; |