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#pragma once | |
#include<RealSense\SenseManager.h> | |
#include<RealSense\Session.h> | |
#include<RealSense\SampleReader.h> | |
#ifdef _REALSENSE_FOR_UNITY__ | |
#define _REALSENSE_API_ __declspec(dllexport) | |
#else | |
#define _REALSENSE_API_ __declspec(dllimport) | |
#endif |
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#include"realsenseAPIForUnity.h" | |
#include<opencv2\core.hpp> | |
#include<opencv2\imgproc.hpp> | |
using namespace Intel::RealSense; | |
using cv::Mat; | |
int RealsenseInterface::initRealsenseColor() { | |
senseManager = SenseManager::CreateInstance(); |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Runtime.InteropServices; | |
public class realsense : MonoBehaviour { | |
[DllImport("openCVRealsenseForUnity")] | |
private static extern IntPtr getCamera(); |
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// | |
// SimplestAVFoundation.swift | |
// simplestAVFoundation | |
// | |
// Created by neno naninu on 2018/05/17. | |
// Copyright © 2018年 neno naninu. All rights reserved. | |
// | |
import UIKit | |
import Foundation | |
import AVFoundation |
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void setup() { | |
size(1820, 407); | |
background(255, 255, 255); | |
PImage img = loadImage("icon.jpg"); | |
//まずは特になにもしたい状態で描画 | |
image(img, 0, 0); | |
//バイラテラルフィルタを適応する。 | |
PImage dstImg = new PImage(img.width, img.height, RGB); | |
bilateralFilter(img, dstImg, 50, 20); |
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// Brief Sample of using OpenCV dnn module in real time with device capture, video and image. | |
// VIDEO DEMO: https://www.youtube.com/watch?v=NHtRlndE2cg | |
#include<opencv2\core\ocl.hpp> | |
#include <opencv2/dnn.hpp> | |
#include <opencv2/dnn/shape_utils.hpp> | |
#include <opencv2/imgproc.hpp> | |
#include <opencv2/highgui.hpp> | |
#include <fstream> | |
#include <iostream> |
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#pragma warning disable 0414 | |
using System; | |
using System.IO; | |
using System.Runtime.InteropServices; | |
using UnityEngine; | |
using UnityEngine.UI; | |
namespace VRM | |
{ | |
public class VRMRuntimeLoader : MonoBehaviour |
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<Project Sdk="Microsoft.NET.Sdk"> | |
<PropertyGroup> | |
<OutputType>Exe</OutputType> | |
<TargetFramework>netcoreapp2.1</TargetFramework> | |
</PropertyGroup> | |
<ItemGroup> | |
<Reference Include="ProjectName"> | |
<HintPath>filpath\to\dll\ProjectName.dll</HintPath> |
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{ | |
"$schema": "vscode://schemas/color-theme", | |
"name": "Dark Default Colors", | |
"colors": { | |
"editor.background": "#1E1E1E", | |
"editor.foreground": "#D4D4D4", | |
"editor.inactiveSelectionBackground": "#3A3D41", | |
"editorIndentGuide.background": "#404040", | |
"editorIndentGuide.activeBackground": "#707070", | |
"editor.selectionHighlightBackground": "#ADD6FF26", |
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from datetime import datetime | |
from PIL import Image, ImagePalette | |
import numpy as np | |
import cv2 | |
import os | |
def get_palette(class_num): | |
""" Returns the color palette for visualizing the segmentation mask. | |
Args: |
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