The Purpose of this Project.
How to set up development and/or runtime environment.
| using UnityEngine; | |
| using System.Collections; | |
| public class Bar { | |
| public Color color; | |
| public Color background; | |
| public float x; | |
| public float y; | |
| public float width; | |
| public float height; |
| using UnityEngine; | |
| using System.Collections; | |
| public class ... : MonoBehaviour | |
| { | |
| Vector3 startingPosition; | |
| Vector3 endPosition; | |
| public Transform weapon; | |
| void Awake() { |
| /** | |
| * Just after body tag. Point to adjusting viewport | |
| */ | |
| <a id="top"></a> | |
| /** | |
| * Triggered event, adjusting viewport to element | |
| */ | |
| var el = document.getElementById('top'); |
| FB.api( | |
| { | |
| method: 'fql.query', | |
| query: 'SELECT uid FROM permissions WHERE email = 1 AND uid = me()', | |
| }, | |
| function(response) { | |
| if(response.uid != 'undefined') { | |
| console.log("User has permission."); | |
| } else { | |
| console.log("User does not have permission."); |