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@nickjanssen
nickjanssen / test.obj
Created July 29, 2013 14:17
Test exported file
# Blender v2.65 (sub 0) OBJ File: ''
# www.blender.org
mtllib 2.mtl
o Suzanne.001
v 0.516412 0.718886 -1.103909
v -0.294741 0.465712 -0.895204
v 0.570815 0.677131 -1.205154
v -0.356218 0.387789 -0.966633
v 0.457740 0.571767 -1.150117
v -0.194080 0.368323 -0.982407
{
"id": 451,
"sku": "1.342.1111",
"qty": "10",
"name": "Wickelarmband \"Aberdeen\" - Purple",
"price": "59.90",
"super": "",
"variants": [],
"priceOld": "0.00",
Ext.data.JsonP.callback1({
"queryDetails": {
"category": "main",
"categoryName": "Root",
"showSizeFilter": "true",
"showColorFilter": "true"
},
"totalCount": "16",
"products": [{
"id": 171,
angular.callbacks._0({
"queryDetails": {
"category": "main",
"categoryName": "Root",
"showSizeFilter": "true",
"showColorFilter": "true"
},
"totalCount": "18",
"products": [{
"id": 191,
{
"node": true,
"es5": false,
"esnext": true,
"bitwise": true,
"camelcase": true,
"curly": true,
"eqeqeq": true,
"immed": true,
"indent": 4,
{
"node": true,
"es5": false,
"esnext": true,
"bitwise": true,
"camelcase": true,
"curly": true,
"eqeqeq": true,
"immed": true,
"indent": 4,
var getDirectionSpriteIndex = function (entity, world) {
var entitiesWithCamera = world.getEntities('camera');
var index = 0;
if (entitiesWithCamera.length) {
var activeCamera = entitiesWithCamera[0].getComponent('camera').camera;
var camWorldPos = new THREE.Vector3();
camWorldPos.setFromMatrixPosition(activeCamera.matrixWorld);
angular.module('components.scene.wield-item', ['ces', 'three', 'engine.texture-loader'])
.config(function ($componentsProvider) {
'use strict';
$componentsProvider.addComponentData({
'wieldItem': {
item: 14
}
});
})
{
"metadata": {
"version": "4.3",
"type": "Object",
"generator": "UnityThreeExporter"
},
"geometries": [
{
"uuid": "a2a4abd1-b124-4766-a8b3-0615e4197edb",
"type": "Geometry",
switch (data.userData.type) {
case 'BoxCollider':
entity.parent.addComponent($components.get('rigidBody', {
shape: {
type: 'box',
width: data.userData.size[0],
height: data.userData.size[1],
depth: data.userData.size[2]
},
offset: (new THREE.Vector3()).fromArray(data.userData.center),