Game oriented development framework.
var entity = god.entity({
name: "Nijikokun"
}).implement("health").implement("movement");
import java.util.logging.Logger; | |
/** | |
* | |
* @author Nijiko | |
*/ | |
public class Testers extends Plugin { | |
private Listener l = new Listener(this); | |
protected static final Logger log = Logger.getLogger("Minecraft"); | |
private String name = "MyPlugin"; |
/* | |
* CSS & CSS3 Notepad | |
* | |
* These were made for my personal usage, as I constantly use them. | |
* I have decided to open-source the file. | |
* | |
* Some is very useful, other things may be re-dundant. | |
* | |
* Once again, these are simply my css notes. | |
* |
# Boring information. | |
# Its made by @Nijikokun <nijikokun@shortmail.com> | |
# Copyright (2011) | |
# AOL License <http://aol.nexua.org> | |
Plugin.is { | |
name "Roll The Dice" | |
main "RTD" | |
version "0.1" | |
author "Nijikokun" | |
commands :rtd => { |
<?php | |
/** | |
* Commonly needed functions for some Java -> PHP things to function properly. | |
* | |
* @author Nijikokun <nijikokun@shortmail.com> | |
* @copyright AOL <http://aol.nexua.org> | |
* @package Common | |
* @version 1.0.1 | |
* @since p.j1 | |
*/ |
Allows you to easily validate, clean, check type of card based on number, and verify the security code. It's small, has the fastest luhn implementation, works for all major cards without complex expressions, framework agnostic, and doesn't cost your company a small fortune to use like other libraries.
Easily hook it up to any framework, any code, easy to port.
Type
I was tired of the unreadable minimal theme by @orderedlist so I overhauled the font sizing and typography to generate this beautiful modern style for forward thinking open source projects to use.
If you've ever used Gitbook, you'll be familiar with my modern / crisp styling and attention to detail.
function multi(){ | |
var handlers = Array.prototype.filter.call( arguments, function( x ){ | |
return x instanceof Function | |
} ) | |
return function handle(){ | |
for( var i = 0; i < handlers.length; i++ ) | |
handlers[ i ].apply( this, arguments ) | |
} | |
} |
var onKey = (function(){ | |
var keymap = { | |
'enter' : 13, | |
'space' : 31, | |
'tab' : 9, | |
'esc' : 27, | |
'left' : 37, | |
'up' : 38, | |
'right' : 39, | |
'down' : 40 |