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  • nobbyfix#2338
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import unitypack
from PIL import Image
def getFaceTransform(assetbundle_path):
with open(assetbundle_path, 'rb') as ab:
bundle = unitypack.load(ab)
for asset in bundle.assets:
for obj in asset.objects.values():
if obj.type != 'GameObject': continue
objdata = obj.read()
import re
from PIL import Image
from pathlib import Path
from typing import Iterable, Optional
from argparse import ArgumentParser
import tkinter as tk
from tkinter import filedialog
import UnityPy