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@max-mapper
max-mapper / helloworld.js
Created November 27, 2012 06:55
droneduino
var serialport = require('node-serialport')
var sp = new serialport.SerialPort("/dev/ttyO3", {
parser: serialport.parsers.raw,
baud: 9600
})
sp.on('data', function(chunk) {
console.log(chunk.toString('hex'), chunk.toString(), chunk)
})
@Informatic
Informatic / Makefile
Last active July 24, 2016 08:51 — forked from jcmvbkbc/Makefile
ESP8266 Makefile for C/C++, which seems to compile properly on FreeRTOS SDK
# tnx to mamalala
# Changelog
# Changed the variables to include the header file directory
# Added global var for the XTENSA tool root
#
# This make file still needs some work.
#
# Updated for SDK 0.9.2
#
# Output directors to store intermediate compiled files
@giocomai
giocomai / udunits in Fedora.R
Created June 14, 2017 15:03
install udunits2 for R in Fedora
# sudo dnf install udunits2 udunits2-devel
install.packages("udunits2", configure.args = c(udunits2 = '--with-udunits2-include=/usr/include/udunits2'))
require("sf")
require("dplyr")
require("hexbin")
# Linux libertine font "sf", converted to path with Inkscape,
# added points between existing points 2 times, then turned all segments into straight lines.
# Saved as SVG with absolute coordinates (Preferences > SVG Output > Path Data).
# Loaded coords from SVG source code, remove letters from start and end, and replace " " with ","
coords_f <- c(218.1169,163.46992,215.56952,177.96334,213.51976,189.84421,211.82546,200.33884,210.34442,210.67351,208.24728,226.35176,205.51032,243.54066,201.92029,259.27223,197.26391,270.57846,195.45112,272.90665,193.28288,274.70167,190.97247,275.85687,188.73314,276.26564,187.03291,276.03164,185.79476,275.38887,184.84097,274.42619,183.99382,273.23248,182.45947,271.13533,180.24976,269.10927,177.54243,267.58084,174.51519,266.97658,171.25987,267.58973,169.08867,269.18036,167.87718,271.37526,167.501,273.8012,168.44294,277.0032,171.48203,279.79643,176.93817,281.77214,185.13126,282.52154,191.01986,281.80176,196.83737,279.60686,202.29944,
@s-ol
s-ol / glitch_cube.c
Last active April 11, 2020 22:42
program interpreting random parts of itself as textures for a cube
// $ gcc -o glitch_cube glitch_cube.c -lglfw -lGL -lGLU
#include <GLFW/glfw3.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
void cubeFaceX(float side) {
glNormal3f(side, 0.0f, 0.0f);
@mouse-reeve
mouse-reeve / fizzbuzz.py
Last active April 22, 2022 06:33
Fizzbuzz via answers.com
''' we're solving fizzbuzz with a little help from the web '''
from html.parser import HTMLParser
from urllib.request import Request, urlopen
import re
import time
base_url = 'https://www.answers.com/Q/'
tag_name = 'div'
class_name = 'answer-body'
delimiter = '_'