apt remove uwsgi uwsgi-core
rm /usr/bin/uwsgi
rm /usr/local/bin/uwsgi
rm -rf /usr/lib/uwsgi
rm -rf /usr/local/lib/uwsgi
Any config files in /etc
can stay.
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
#include <stdio.h> | |
#include <windows.h> | |
#include <gdiplus.h> | |
#include <time.h> | |
int GetEncoderClsid(const WCHAR* format, CLSID* pClsid) { | |
using namespace Gdiplus; | |
UINT num = 0; | |
UINT size = 0; |
/** | |
* The ASCII arts were extracted from: | |
* - http://www.fiikus.net/?pokedex | |
* - http://www.world-of-nintendo.com/pictures/text/ | |
* And also generated with: | |
* - http://www.text-image.com | |
*/ | |
#ifndef __POKE_IMG__ | |
#define __POKE_IMG__ |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using Microsoft.Xna.Framework; | |
//Faster linq-style convenience functions https://github.com/jackmott/LinqFaster | |
using JM.LinqFaster; | |
namespace DrawAndDrive | |
{ |
func DownloadLicense(ctx *gin.Context) {
content:="Download file here happliy"
fileName := "hello.txt"
ctx.Header("Content-Disposition", "attachment; filename="+fileName)
ctx.Header("Content-Type", "application/text/plain")
ctx.Header("Accept-Length", fmt.Sprintf("%d", len(content)))
ctx.Writer.Write([]byte(content))
ctx.JSON(http.StatusOK, gin.H{