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/************************************ | |
* Shader Study 03 : Metaballs * | |
* num3ric - Eric Renaud-Houde * | |
* Summer 2012 * | |
************************************/ | |
#version 120 | |
#extension GL_ARB_texture_rectangle : enable | |
#extension GL_ARB_texture_non_power_of_two : enable |
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import numpy as np | |
def GENP(A, b): | |
''' | |
Gaussian elimination with no pivoting. | |
% input: A is an n x n nonsingular matrix | |
% b is an n x 1 vector | |
% output: x is the solution of Ax=b. | |
% post-condition: A and b have been modified. | |
''' |
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#include "cinder/app/AppBasic.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Camera.h" | |
#include "cinder/MayaCamUI.h" | |
#if defined( CINDER_MAC ) | |
#include <OpenGL/glu.h> | |
#else | |
#include <GL/glu.h> | |
#endif |
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#!/usr/bin/python -O | |
import numpy as np | |
from numpy import array | |
A, C, G, T = 0, 1, 2, 3 | |
int_to_char = {0:'A', 1:'C', 2:'G', 3:'T'} | |
#indel = -1 | |
#scoring = array([[1,-1,-1,-1], | |
#[-1,1,-1,-1], |
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