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// A loop drop table for Unity, somewhat inspired by http://www.lostgarden.com/2014/12/loot-drop-tables.html | |
// TODO: Use properties { get; set } to automatically call UpdateWeightRanges() when | |
// any Weight is changed, or any item is added or removed from the list | |
// We could then also add an autoupdating (readonly) Sum field, replacing calls to GetSumOfWeights() | |
// TODO: Rather than making Prefab a GameObject, call it Obj and make this a LootTable<T> generic so we | |
// can use any type as the associated object. | |
// |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class HelicalLayout : MonoBehaviour | |
{ | |
int _numberOfNodes; | |
public float Radius = 1f; | |
public float Pitch = 1f; | |
public float Turn = 30f; |
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""" | |
The MIT License (MIT) | |
Copyright (c) 2015 Mat Leonard | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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